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<blockquote data-quote="Li Shenron" data-source="post: 6156680" data-attributes="member: 1465"><p>One simple way would be to "combine" the effects of many magic items into one, to keep the whole economy of bonuses-by-level unaltered. </p><p></p><p>So maybe your Wizard only has one magic staff, your Fighter one magic sword, your Cleric one magic armor, and your Rogue one magic cloak, but each of these items are effectively a "merge" of several items. </p><p></p><p>You would "awaken" the magic properties gradually, as the PCs grow in level, by spending the gp normally required to buy or craft those additional items.</p><p></p><p>Then you can just let them find non-magical treasure.</p><p></p><p>Magic items worn and used by NPCs would simply not work for PCs, on the ground that "awakening" those powers requires years of attunement. You can loot the NPCs, but you won't normally get to use their magic items (artifacts of course are another matter).</p><p></p><p>If one item is too few (for instance a PC might want both a weapon and an armor, and maybe a shield too), there is no problem at all extending the allowance to more than one items per PC, as long as the wealth-by-level values are applied to the whole lot of items of each PC.</p><p></p><p>Note that any further rule on the matter, can probably be still applied easily if you want... for instance, 3e wealth-by-level system also warned not to give any item worth alone more than half that wealth value, but you can more or less keep this restriction valid by not granting any single power worth more than that. Furthermore, 3e had slots limitations, which you can still enforce by not allowing more than 1 power recreating the properties of an amulet, more than 2 powers recreating the properties of rings, and so on... Although generally speaking I would not worry much about these further restrictions...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6156680, member: 1465"] One simple way would be to "combine" the effects of many magic items into one, to keep the whole economy of bonuses-by-level unaltered. So maybe your Wizard only has one magic staff, your Fighter one magic sword, your Cleric one magic armor, and your Rogue one magic cloak, but each of these items are effectively a "merge" of several items. You would "awaken" the magic properties gradually, as the PCs grow in level, by spending the gp normally required to buy or craft those additional items. Then you can just let them find non-magical treasure. Magic items worn and used by NPCs would simply not work for PCs, on the ground that "awakening" those powers requires years of attunement. You can loot the NPCs, but you won't normally get to use their magic items (artifacts of course are another matter). If one item is too few (for instance a PC might want both a weapon and an armor, and maybe a shield too), there is no problem at all extending the allowance to more than one items per PC, as long as the wealth-by-level values are applied to the whole lot of items of each PC. Note that any further rule on the matter, can probably be still applied easily if you want... for instance, 3e wealth-by-level system also warned not to give any item worth alone more than half that wealth value, but you can more or less keep this restriction valid by not granting any single power worth more than that. Furthermore, 3e had slots limitations, which you can still enforce by not allowing more than 1 power recreating the properties of an amulet, more than 2 powers recreating the properties of rings, and so on... Although generally speaking I would not worry much about these further restrictions... [/QUOTE]
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