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<blockquote data-quote="Kzach" data-source="post: 4449163" data-attributes="member: 56189"><p>This is basically impossible to answer.</p><p></p><p>It depends on so many factors that you'd have to list all of them before anyone could even make a highly inaccurate guess.</p><p></p><p>But for the sake of argument, let's assume a standard medieval (1,000-1,300 AD) setting based on Europe. In which case, farmers are either Freemen or Serfs. Both do not earn a wage at all. They rent or occupy land owned by a lord and pay taxes in the form of a cut of the harvests.</p><p></p><p>Whatever is left over, they trade for raw materials that they need at local markets. Rarely do they ever have any coin on them whatsoever. If they do, it would be a very small amount from selling their excess harvests.</p><p></p><p>So, your answer, is zero.</p><p></p><p>Miners is even harder to answer because more often than not, nobody in their right mind would go down a mine. It's essentially a death-sentence. Hence slaves and the desperate being the only ones to go down and so they tend to only get paid in food and board rather than any real wage.</p><p></p><p>So really, again, your answer is zero.</p><p></p><p>Coins were basically only of use to those in cities who did not directly work in a trade or profession that supplied them with basic foodstuffs. And even then, a lot of trade was done through bartering in preference to coin.</p><p></p><p>Coins only really became popular when cities began to boom and international trade became common-place. Primarily because it made trading easier. It was kind of hard to trade someone ten pigs for their silk, since the silk-trader would have to then cart back ten pigs to his homeland.</p><p></p><p>So, in answer to your question, what you should do, is ignore history altogether. Balance the amounts with how much currency you have in your campaign and charge accordingly. Better to keep it balanced this way so you don't end up trying to fit a square peg into a round hole <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kzach, post: 4449163, member: 56189"] This is basically impossible to answer. It depends on so many factors that you'd have to list all of them before anyone could even make a highly inaccurate guess. But for the sake of argument, let's assume a standard medieval (1,000-1,300 AD) setting based on Europe. In which case, farmers are either Freemen or Serfs. Both do not earn a wage at all. They rent or occupy land owned by a lord and pay taxes in the form of a cut of the harvests. Whatever is left over, they trade for raw materials that they need at local markets. Rarely do they ever have any coin on them whatsoever. If they do, it would be a very small amount from selling their excess harvests. So, your answer, is zero. Miners is even harder to answer because more often than not, nobody in their right mind would go down a mine. It's essentially a death-sentence. Hence slaves and the desperate being the only ones to go down and so they tend to only get paid in food and board rather than any real wage. So really, again, your answer is zero. Coins were basically only of use to those in cities who did not directly work in a trade or profession that supplied them with basic foodstuffs. And even then, a lot of trade was done through bartering in preference to coin. Coins only really became popular when cities began to boom and international trade became common-place. Primarily because it made trading easier. It was kind of hard to trade someone ten pigs for their silk, since the silk-trader would have to then cart back ten pigs to his homeland. So, in answer to your question, what you should do, is ignore history altogether. Balance the amounts with how much currency you have in your campaign and charge accordingly. Better to keep it balanced this way so you don't end up trying to fit a square peg into a round hole :) [/QUOTE]
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