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<blockquote data-quote="Syrsuro" data-source="post: 4449858" data-attributes="member: 58162"><p>What ever you want it to be, whatever you want it to be, whatever you want it to be.</p><p> </p><p>But to take the questions a bit more seriously...</p><p> </p><p>What a farmer makes a month is a pittance compared to the cost of a good sword. Farmers' can't afford swords.</p><p>What a miner earns a month is a pittance compared to the cost of a good sword. Miners can't afford swords. (Where do you think the lyrics "You load 16 tons, and whaddya get? Another day older and deeper in debt." comes from?)</p><p> </p><p>Farmers and Miners aren't able to finance an army. They are barely able to feed themselves and their family (and when times are tough or taxes are high can't even do that). What finances an army is someone (usually the king or government) taking the food from their fields, taking the metal from the mines and then getting someone else make the armor (and paying that person a pittance as well).</p><p> </p><p>And finally, the idea of a bulk discount is out of place as well. Unless you have factories with assemblyline production and supermarkets dealing with massive surplus inventory there is no such thing as a bulk discount.</p><p> </p><p>In fact, you will probably run into the oppposite situation: Fulfilling a massive order requires obtaining larger quantities of already limited supplies and requires pissing off others who may also wish to buy the same product and thus it makes more sense to charge MORE per item for large orders than it does to give a discount. You aren't buying stuff gathering dust in a warehouse, you are placing a rush order for items that are handmade to order. Unless you are willing to wait a few years for those arms.</p><p> </p><p> </p><p>The idea of bulk discount depends on their being surplus production. I find it unlikely that your world really has surplus production of anything, much less arms and armor.</p><p> </p><p> </p><p>Regardless:</p><p> </p><p>As a DM you need to decide: "Is this something I want this player to be able to do." If the answer is yes, then you decide "How difficult do I want it to be and what hoops do I want him to jump through to accomplish this."</p><p> </p><p>That will give you your answer far better than the most accurate and complete knowledge of midieval economics ever will.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4449858, member: 58162"] What ever you want it to be, whatever you want it to be, whatever you want it to be. But to take the questions a bit more seriously... What a farmer makes a month is a pittance compared to the cost of a good sword. Farmers' can't afford swords. What a miner earns a month is a pittance compared to the cost of a good sword. Miners can't afford swords. (Where do you think the lyrics "You load 16 tons, and whaddya get? Another day older and deeper in debt." comes from?) Farmers and Miners aren't able to finance an army. They are barely able to feed themselves and their family (and when times are tough or taxes are high can't even do that). What finances an army is someone (usually the king or government) taking the food from their fields, taking the metal from the mines and then getting someone else make the armor (and paying that person a pittance as well). And finally, the idea of a bulk discount is out of place as well. Unless you have factories with assemblyline production and supermarkets dealing with massive surplus inventory there is no such thing as a bulk discount. In fact, you will probably run into the oppposite situation: Fulfilling a massive order requires obtaining larger quantities of already limited supplies and requires pissing off others who may also wish to buy the same product and thus it makes more sense to charge MORE per item for large orders than it does to give a discount. You aren't buying stuff gathering dust in a warehouse, you are placing a rush order for items that are handmade to order. Unless you are willing to wait a few years for those arms. The idea of bulk discount depends on their being surplus production. I find it unlikely that your world really has surplus production of anything, much less arms and armor. Regardless: As a DM you need to decide: "Is this something I want this player to be able to do." If the answer is yes, then you decide "How difficult do I want it to be and what hoops do I want him to jump through to accomplish this." That will give you your answer far better than the most accurate and complete knowledge of midieval economics ever will. Carl [/QUOTE]
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