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<blockquote data-quote="Primitive Screwhead" data-source="post: 4458788" data-attributes="member: 20805"><p>Just to add to the complexity above.. what campaign world are you in and what has the recent history been like?</p><p></p><p> In Eberron's standard setting, two years after a war that caused lots of issues and has relatively large cities existing on an existing agricultural base, you would be better off hiring mercenaries or sell-swords. Perhaps even dropping over to House Deneith to see if they could do all the leg work for you, or talk to a priest of the Silver Flame to see about heading up an Undead hunt...they might even reward your players PC for helping out!</p><p></p><p> In other settings, some of the same dynamics might exists. </p><p></p><p>If I were running the game I would shy away from a 'buy an army' and spend a session or so with the PCs rounding up favors from nobles, guilds, and temples to rally support. This rallying might end up having a cost measured in gp, as temples ask for a donation for the needy and nobles asking for assistance in levying the funds needed to call in the peasants.</p><p></p><p>Turn it from a 'grab a dime bag of troops' and into deeper roleplay involvement in the setting.</p><p></p><p>All that being said, back in 2e somewhere it stated that a 'middle class' merchant in town made 1gp of profit per month, and generally paid thier apprentice 1sp per month {above food and board}.</p><p> Farmers and minors would send thier second sons off to apprentice as it would bring in more income than keeping them working the fields.</p><p> Hence freeman farming profits over 1 month are... less than 1 sp.</p><p>*note* this is profit only.</p><p></p><p>As <strong>Kzach </strong>mentioned above, most historical armies were raised by the land owners ordering thier serfs to either pay extra taxes {if unable to serve in the army} or show up with weapons and armor.</p><p></p><p>I hope the undead aren't Dread Wraiths or other spawning undead...bringing an army might be the worst thing to do!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4458788, member: 20805"] Just to add to the complexity above.. what campaign world are you in and what has the recent history been like? In Eberron's standard setting, two years after a war that caused lots of issues and has relatively large cities existing on an existing agricultural base, you would be better off hiring mercenaries or sell-swords. Perhaps even dropping over to House Deneith to see if they could do all the leg work for you, or talk to a priest of the Silver Flame to see about heading up an Undead hunt...they might even reward your players PC for helping out! In other settings, some of the same dynamics might exists. If I were running the game I would shy away from a 'buy an army' and spend a session or so with the PCs rounding up favors from nobles, guilds, and temples to rally support. This rallying might end up having a cost measured in gp, as temples ask for a donation for the needy and nobles asking for assistance in levying the funds needed to call in the peasants. Turn it from a 'grab a dime bag of troops' and into deeper roleplay involvement in the setting. All that being said, back in 2e somewhere it stated that a 'middle class' merchant in town made 1gp of profit per month, and generally paid thier apprentice 1sp per month {above food and board}. Farmers and minors would send thier second sons off to apprentice as it would bring in more income than keeping them working the fields. Hence freeman farming profits over 1 month are... less than 1 sp. *note* this is profit only. As [B]Kzach [/B]mentioned above, most historical armies were raised by the land owners ordering thier serfs to either pay extra taxes {if unable to serve in the army} or show up with weapons and armor. I hope the undead aren't Dread Wraiths or other spawning undead...bringing an army might be the worst thing to do! [/QUOTE]
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