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<blockquote data-quote="PeelSeel2" data-source="post: 4221262" data-attributes="member: 35016"><p>I like using a system like Gary Used in LA. Mine is 1cp = $1.00, 1sp = $50.00, 1gp = $500.00. I have the characters decide on what 'social class' their characters are aspiring to be/are. Characters have a standard of living they 'maintain' with their wealth. Maintaining this standard of living confers social/adventure benefits (also dangers). Generally speaking I take the standard D&D (any edition) cost of magic items (and other 'fantasy services') in gold and that is their cost in cp. Mundane equipment I price off modern standard. A good adventuring backpack is going to cost 150-400cp, a cheap one 50cp, etc. I will take the wealth packages in D&D 4e and say gp = cp and call it good (most likely).</p><p></p><p>I like winging it with wealth. If I do that, however, I have a plan to 'drain it' or make the party use it up. In my current campaign the characters where in a gold boom town. The Baron of the area sent a calvary unit to maintain peace in this small hamlet that suddenly was big stuff. The calvary office in charge was a pompous ass, inept and vain, and prone to radical measures to keep the local peace. Long story short, a gang planned a good heist of the smelted gold shipment totaling in the millions of copper in value. The characters got framed for it in the end. They managed to track the shipment and recovery it in most of it's entirety. But due to alliances they made to find it/get it, in the end they had ~100,000 to split between them, and some good social contacts. In addition, most of them had obligations for most of their money to advance their organizations/causes/personal ambition that ate up their shares. In the end they ended up getting what I considered fair for their level. They palyers had a lot of fun and never felt 'cheated' out of the money, and I had a continued fairly balanced campaign.</p><p></p><p>In previous editions you really had to eyeball the wealth situation. It will be nice to have a good, balanced reference point for adventures.</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4221262, member: 35016"] I like using a system like Gary Used in LA. Mine is 1cp = $1.00, 1sp = $50.00, 1gp = $500.00. I have the characters decide on what 'social class' their characters are aspiring to be/are. Characters have a standard of living they 'maintain' with their wealth. Maintaining this standard of living confers social/adventure benefits (also dangers). Generally speaking I take the standard D&D (any edition) cost of magic items (and other 'fantasy services') in gold and that is their cost in cp. Mundane equipment I price off modern standard. A good adventuring backpack is going to cost 150-400cp, a cheap one 50cp, etc. I will take the wealth packages in D&D 4e and say gp = cp and call it good (most likely). I like winging it with wealth. If I do that, however, I have a plan to 'drain it' or make the party use it up. In my current campaign the characters where in a gold boom town. The Baron of the area sent a calvary unit to maintain peace in this small hamlet that suddenly was big stuff. The calvary office in charge was a pompous ass, inept and vain, and prone to radical measures to keep the local peace. Long story short, a gang planned a good heist of the smelted gold shipment totaling in the millions of copper in value. The characters got framed for it in the end. They managed to track the shipment and recovery it in most of it's entirety. But due to alliances they made to find it/get it, in the end they had ~100,000 to split between them, and some good social contacts. In addition, most of them had obligations for most of their money to advance their organizations/causes/personal ambition that ate up their shares. In the end they ended up getting what I considered fair for their level. They palyers had a lot of fun and never felt 'cheated' out of the money, and I had a continued fairly balanced campaign. In previous editions you really had to eyeball the wealth situation. It will be nice to have a good, balanced reference point for adventures. [/QUOTE]
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