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Ed Greenwood called Brightlance's Tome of Knighthood "A worthy addition to the Realms and D&D!" What do you think?
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<blockquote data-quote="kieran_of_the_dark_peaks" data-source="post: 8097270" data-attributes="member: 7024716"><p>That's a real shame about being put off - each of those was a deliberate design decision! We moved the ASI because we don't know where a knight will be in their heraldry, so bringing it forwards allows us to hedge against those skills. The attack at 13th level is there for the same reason - it's designed to stop the knight a) being too similar to a fighter, and also to stop the knight being over-powered at that level. Three attacks, plus ironside, plus Chivalric codes, plus heraldry abilities can create an absolute monster at level 11, so we kicked the attack further down to help offset that a little. </p><p></p><p>As for the dead levels, once again, it's a heraldry thing. No other characters get those abilities so we're trying to off-set those again. It also means you have to try and get heraldry levels, because otherwise there isn't much there for a knight. But combine those with completing quests and ... well, then you'd have a monster. Does that make sense? </p><p></p><p>In a nutshell, the knights have two levelling systems, both of which work together!</p></blockquote><p></p>
[QUOTE="kieran_of_the_dark_peaks, post: 8097270, member: 7024716"] That's a real shame about being put off - each of those was a deliberate design decision! We moved the ASI because we don't know where a knight will be in their heraldry, so bringing it forwards allows us to hedge against those skills. The attack at 13th level is there for the same reason - it's designed to stop the knight a) being too similar to a fighter, and also to stop the knight being over-powered at that level. Three attacks, plus ironside, plus Chivalric codes, plus heraldry abilities can create an absolute monster at level 11, so we kicked the attack further down to help offset that a little. As for the dead levels, once again, it's a heraldry thing. No other characters get those abilities so we're trying to off-set those again. It also means you have to try and get heraldry levels, because otherwise there isn't much there for a knight. But combine those with completing quests and ... well, then you'd have a monster. Does that make sense? In a nutshell, the knights have two levelling systems, both of which work together! [/QUOTE]
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Ed Greenwood called Brightlance's Tome of Knighthood "A worthy addition to the Realms and D&D!" What do you think?
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