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Ed Greenwood to write 5E's Forgotten Realms
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<blockquote data-quote="Madmage" data-source="post: 5936386" data-attributes="member: 6693380"><p>The strength of the Forgotten Realms was that there was plenty of variety in the world for what you might want to play and that you had a strong background material to help place the setting. The ruins have descriptions, even minor, of what or who held them which helps both novice and expert DMs. </p><p></p><p>If I had any say in the matter, I'd like to see a reboot back to 3rd edition with a few slight changes: </p><p>1) Manshoon Wars never happened... that plotline really fizzled out fast and the resolution of having the vampiric Manshoon prevail was meh.</p><p>2) No Red Wizard enclaves. </p><p>3) Remove most of the events described in Dragons of Faerun that led to the draconic resurgence.</p><p>4) Varying degrees of alterations to the Shades.</p><p></p><p>3rd edition came out with some great books: Grand History of the Realms, Champions of Valor, Champions of Ruin, Power of Faerun, Magic of Faerun, Serpent Kingdoms, Races of Faerun, and Lost Empires of Faerun stand out the most in my mind along with the Player's Guide to Faerun. A lot of the other books were more updates to previous editions. </p><p></p><p>Having read the 4th edition campaign settign and player's guide, I struggle to find anything interesting or noteworthy that could be used other than how they paired down some of the pantheons by converting some deities into Exarchs. Even so, that's just a matter of taste and not necessarily something where you can objectively call an improvement.</p></blockquote><p></p>
[QUOTE="Madmage, post: 5936386, member: 6693380"] The strength of the Forgotten Realms was that there was plenty of variety in the world for what you might want to play and that you had a strong background material to help place the setting. The ruins have descriptions, even minor, of what or who held them which helps both novice and expert DMs. If I had any say in the matter, I'd like to see a reboot back to 3rd edition with a few slight changes: 1) Manshoon Wars never happened... that plotline really fizzled out fast and the resolution of having the vampiric Manshoon prevail was meh. 2) No Red Wizard enclaves. 3) Remove most of the events described in Dragons of Faerun that led to the draconic resurgence. 4) Varying degrees of alterations to the Shades. 3rd edition came out with some great books: Grand History of the Realms, Champions of Valor, Champions of Ruin, Power of Faerun, Magic of Faerun, Serpent Kingdoms, Races of Faerun, and Lost Empires of Faerun stand out the most in my mind along with the Player's Guide to Faerun. A lot of the other books were more updates to previous editions. Having read the 4th edition campaign settign and player's guide, I struggle to find anything interesting or noteworthy that could be used other than how they paired down some of the pantheons by converting some deities into Exarchs. Even so, that's just a matter of taste and not necessarily something where you can objectively call an improvement. [/QUOTE]
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