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Ed Stark on an unbalanced rule in Unearthed Arcana
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<blockquote data-quote="Calico_Jack73" data-source="post: 1403837" data-attributes="member: 14403"><p>See I look at the XP bonus for Item Familiars as a mechanic to allow spellcasters to create more items. Creating any item costs experience and the more powerful the item, the more experience they cost. A lot of players are so posessive of the experience they've earned that they NEVER create a single item, even scrolls. Giving them the bonus can help give them free XP they can use for that purpose.</p><p></p><p>Before the UA came out with the Action Point idea my group used a similar system called Hero Points. In addition to using them to give bonuses to rolls I allowed my players to cash them in for 100 XP per Hero Point. Now, Wizard players just cash in a Hero Point or two to pay the XP cost and they are good to go.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1403837, member: 14403"] See I look at the XP bonus for Item Familiars as a mechanic to allow spellcasters to create more items. Creating any item costs experience and the more powerful the item, the more experience they cost. A lot of players are so posessive of the experience they've earned that they NEVER create a single item, even scrolls. Giving them the bonus can help give them free XP they can use for that purpose. Before the UA came out with the Action Point idea my group used a similar system called Hero Points. In addition to using them to give bonuses to rolls I allowed my players to cash them in for 100 XP per Hero Point. Now, Wizard players just cash in a Hero Point or two to pay the XP cost and they are good to go. [/QUOTE]
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Ed Stark on an unbalanced rule in Unearthed Arcana
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