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Ed Stark on an unbalanced rule in Unearthed Arcana
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<blockquote data-quote="Will" data-source="post: 1406411" data-attributes="member: 5566"><p>I think optional rules can be balanced or imbalanced.</p><p></p><p>Consider a rule that lets a character change 1/4 of class skills when first gaining the class. So you can be a more negotiator rogue, or a woodsy rogue.</p><p></p><p>Is it balanced? Pretty much, though it undermines some of the advance Experts have. For those who care about balancing PC and NPC classes.</p><p></p><p>Consider another option. Everyone gets an extra 2 skill points per level. Balanced? Probably. Sure, again, it undermines some of the niche of a rogue, but not a huge amount. It's pretty balanced, since everyone gets it.</p><p></p><p>Now consider an optional rule where if you are a cleric, you get to gain powers from a special item tied to your spirit, with no loss of ability. If you are any other class, however, gaining a special item requires a sacrifice of something (HD, skills, whathaveyou).</p><p></p><p>That's just not balanced, no matter what spin you put on it. And I'd be annoyed by having to do a huge DM song and dance number to MAKE it fair.</p><p></p><p>Unfortunately, IMO, that's exactly how the Legendary weapons rules work out. Check the Faith Scion. Everything a cleric has, and more! The Battle Scion, on the other hand, sacrifices a few bonus feats for the advantage of a legendary weapon.</p></blockquote><p></p>
[QUOTE="Will, post: 1406411, member: 5566"] I think optional rules can be balanced or imbalanced. Consider a rule that lets a character change 1/4 of class skills when first gaining the class. So you can be a more negotiator rogue, or a woodsy rogue. Is it balanced? Pretty much, though it undermines some of the advance Experts have. For those who care about balancing PC and NPC classes. Consider another option. Everyone gets an extra 2 skill points per level. Balanced? Probably. Sure, again, it undermines some of the niche of a rogue, but not a huge amount. It's pretty balanced, since everyone gets it. Now consider an optional rule where if you are a cleric, you get to gain powers from a special item tied to your spirit, with no loss of ability. If you are any other class, however, gaining a special item requires a sacrifice of something (HD, skills, whathaveyou). That's just not balanced, no matter what spin you put on it. And I'd be annoyed by having to do a huge DM song and dance number to MAKE it fair. Unfortunately, IMO, that's exactly how the Legendary weapons rules work out. Check the Faith Scion. Everything a cleric has, and more! The Battle Scion, on the other hand, sacrifices a few bonus feats for the advantage of a legendary weapon. [/QUOTE]
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