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Ed Wars: 4E Fan Finally Gets 3E Fans' POV
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<blockquote data-quote="jbear" data-source="post: 5983192" data-attributes="member: 75065"><p>I think you make some very good points here.</p><p></p><p>The spirit of 4e Dming straight from its bible (the DMGs) heavily heavily encourages roleplay and improvising. The adventures ...not so much. That's a real problem if you are the type of DM that runs the adventure as is.</p><p></p><p>If, on the other hand, you are the type of Dm that picks and chooses from he adventures and then fully fleshes them out to make them awesome ... well, then 4e is really really cool.</p><p></p><p>While I agree that different rule systems can influence play style, I think the DM and the players themselves are a more important factor. Basically, if you are there to have fun and play in the spirit of the game ... well any game is cool. 4e is not an exception. </p><p></p><p>4e is totally improvable, but (imho) it's a fantastic start, as I like to think of it. What it lacks, and where it falls down ... well that's where it is up to me to fill in.</p><p></p><p>And while I like playing Pathfinder (though I still don't know even half of the rules) I would be far more hesitant to DM it. Whereas 4e I can Dm effortlessly. That is the only difference that their needs to be for me to chose one system as my preferred one over the other.</p><p></p><p>But when it comes down to it, players at my table would be having a similar experience whether I ran one or the other (again imho). I have expectations for my players and non negotiables. I see rules as guidelines, but my biggest guide is where the Fun goes.</p></blockquote><p></p>
[QUOTE="jbear, post: 5983192, member: 75065"] I think you make some very good points here. The spirit of 4e Dming straight from its bible (the DMGs) heavily heavily encourages roleplay and improvising. The adventures ...not so much. That's a real problem if you are the type of DM that runs the adventure as is. If, on the other hand, you are the type of Dm that picks and chooses from he adventures and then fully fleshes them out to make them awesome ... well, then 4e is really really cool. While I agree that different rule systems can influence play style, I think the DM and the players themselves are a more important factor. Basically, if you are there to have fun and play in the spirit of the game ... well any game is cool. 4e is not an exception. 4e is totally improvable, but (imho) it's a fantastic start, as I like to think of it. What it lacks, and where it falls down ... well that's where it is up to me to fill in. And while I like playing Pathfinder (though I still don't know even half of the rules) I would be far more hesitant to DM it. Whereas 4e I can Dm effortlessly. That is the only difference that their needs to be for me to chose one system as my preferred one over the other. But when it comes down to it, players at my table would be having a similar experience whether I ran one or the other (again imho). I have expectations for my players and non negotiables. I see rules as guidelines, but my biggest guide is where the Fun goes. [/QUOTE]
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