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Edding's Belgariad/Mallorean as a setting (Forked Thread: Literary settings wishlist)
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<blockquote data-quote="Orius" data-source="post: 4423064" data-attributes="member: 8863"><p>Yeah, that seems a bit overpowered for Sendars. I'm seeing them as doing their best at what ever they do, but not the best at <em>everything</em>. We certainly don't see that from Durnik. </p><p></p><p></p><p></p><p>Like I said, my concept was basically that the Angarak and Dal races weren't PC races with the possible exception of Ulgos. However, if a DM wants to run, say a campaign in Mallorea, that could change things.</p><p></p><p>Anyway, I was going to post more material, but ENWorld kept acting up so I just gave up. I didn't think out just races.</p><p></p><p><span style="font-size: 15px"><strong>Classes</strong></span></p><p></p><p>Standard core classes for the campaign:</p><p></p><ul> <li data-xf-list-type="ul">Barbarian</li> <li data-xf-list-type="ul">Cleric</li> <li data-xf-list-type="ul">Druid</li> <li data-xf-list-type="ul">Fighter</li> <li data-xf-list-type="ul">Rogue</li> <li data-xf-list-type="ul">Sorcerer</li> <li data-xf-list-type="ul">Wizard</li> </ul><p></p><p>Ok, Fighter and Rogue really doesn't need much explaination; those two classes are the easiest to plunk into just about any setting. Barbarian also fits, in Belgarath the Sorcerer there's a brief description of an Alorn berserker who pretty much falls firmly into the Barbarian mode. </p><p></p><p>Classes that didn't make the cut: Bard, Monk, Paladin, Ranger. These got cut because none of the classes seem to be represented by anything in the setting. Monk's flavor gets it kicked out of yet another setting. The other three have partial spellcasting abilities, and for the most part, the spellcasters in this world seem to be fairly dedicated. </p><p></p><p>Now for a discussion on the spellcasting classes.</p><p></p><p>First up is the Sorcerer. In this setting we've got Belgarath the <strong>Sorcerer</strong> and Polgara the <strong>Sorceress</strong>. And the Sorcerer class does seem to draw some of it inspiration from this setting. Sorcerers are in, easy choice.</p><p></p><p>Cleric is next. There's a few mentions throughout the books that the gods grant some powers to their priests, so cleric fits. We generally don't see most of the priests of the various gods using magic, particularly the annoying Alorn priests, but cleric spellcasting is implied in the setting. The biggest group of clerics would be the Grolims. Another prominent cleric is Salmissra. Both of those have been shown using magic.</p><p></p><p>Wizards are mostly Dals for the most part. All those arcane studies at Kell certainly seem to scream Wizard. This class IMO would be something the DM would have to approve for PC use before hand, particularly if the character is not a Dal.</p><p></p><p>Druid may seem like an odd choice, but this seems like a good choice for Vordai. This is another class that should be pretty rare, and subject to DM approval (especially if the DM would prefer something like Adept for Vordai).</p><p></p><p>I'm not familiar with most non-standard core classes, so I haven't listed them. Psions don't really fit in the setting. The core classes from OA don't really fit either. The only other one I can think of offhand is the Favored Soul, which the DM could choose to sub for the cleric.</p><p></p><p><span style="font-size: 15px"><strong>Prestige Classes</strong></span></p><p></p><p>Ok, first off, my 3e library is pretty small and it's entirely pre-3.5. Some of these classes might have been updated in 3.5 splats, but I'm not taking the time to look for them. Only 3.5 ref I'm using is the SRD.</p><p></p><p>DMG</p><ul> <li data-xf-list-type="ul">Archmage</li> <li data-xf-list-type="ul">Duelist</li> <li data-xf-list-type="ul">Loremaster</li> <li data-xf-list-type="ul">Mystic Theurge</li> </ul><p></p><p>Sword and Fist</p><ul> <li data-xf-list-type="ul">Cavalier</li> <li data-xf-list-type="ul">Devoted Defender</li> <li data-xf-list-type="ul">Warmaster</li> <li data-xf-list-type="ul">Weapon Master</li> </ul><p></p><p>Song and Silence</p><ul> <li data-xf-list-type="ul">Outlaw of the Crimson Road</li> <li data-xf-list-type="ul">Spymaster</li> <li data-xf-list-type="ul">Thief-Acrobat</li> </ul><p></p><p>Oriental Adventures</p><ul> <li data-xf-list-type="ul">Bear Warrior</li> </ul><p></p><p>For the most part, the PrCs I picked weren't partial spellcasting classes or made use of <em>ki</em> powers or the like. Or they just felt like they fit the setting. </p><p></p><p>Loremaster I see as largely being taken by Dals. There might be Grolim Mystic Theurges. Cavalier is the main Mimbrate PrC, Warmasters get trained in places like Tol Honeth and Mal Zeth, Spymaster is taken by Drasnians (no surprise there!), and I can see Chereks as Bear Warriors. The others seem pretty generic enough for any PC.</p><p></p><p>The setting also warrants a few unique PrCs. </p><p></p><ul> <li data-xf-list-type="ul">Asturian Sharpshooter. Order of the Bow Initiate in S&F seemed like a close fit for an Asturian PrC, but some of the ablities were magical in nature. My ideas for this PrC was to be something similar but without magic. If there's a PrC in Complete Warrior or something that does this, then that could be used.</li> <li data-xf-list-type="ul">Dagashi Agent. These are the deadly Murgo spies and assassins trained at the mountain fortress of Kahsha deep in the Great Desert of Araga. They specialize in the use of the adder-sting and unarmed combat. I didn't go with the standard Assassin PrC because of the spellcasting (it could make a good basis for the class though).</li> <li data-xf-list-type="ul">Dalasian Seer. These are the most mysterious and powerful spellcasters in the entire setting and they wield enormous power. They generally stay in Kell though, awating for the moment of the final CHOICE that will determine the fate of the enitre universe.</li> <li data-xf-list-type="ul">Sha-Dar. Algar horsemen who can telepathically communicate with horses. They get Wild Empathy at level 1 of the PrC, however the Wild Empathy can only be used on equine beings (not just horses but Hrulgin as well). They can use the Wild Empathy to not only gain bonuses in mounted combat, but also to control any mounts of their opponents. (I'll bet this would be a popular PrC).</li> <li data-xf-list-type="ul">Ulgo Diviner. Their affinity for subterranean places lets them navigate through caves with ease and even travel through solid rock. Maybe get <em>stone shape</em> as a class ability.</li> </ul><p></p><p>After this I was going to include Regional Feats as well. Well, I never got around to hammering out a list, and I'm not doing it right now. There's a handful that I know I was going to use. I was thinking of Luck of Heroes for Sendars, and Saddleback for Algars (naturally). Mercantile Background (or whatever its called) for Tolnedrans.</p><p></p><p><span style="font-size: 15px"><strong>God and Domains</strong></span></p><p></p><p>Here's the list of gods and domains I chose for them. Domain are from not just the core rules, but FRCS and OA as well. Issa gets a domain from the OA web enhancement.</p><p></p><p><span style="font-size: 12px"><strong>Belar, Bear God of the Alorns</strong></span></p><p>Alignment: Chaotic Good.</p><p>Domains: Chaos, Good, Strength, Hero, War.</p><p></p><p><span style="font-size: 12px"><strong>Torak, Dragon God of the Angaraks</strong></span></p><p>Alignment: Lawful Evil.</p><p>Favored Weapon: Longsword (Cthrek Goru).</p><p>Domains: Evil, Law, Tyranny, War.</p><p></p><p><span style="font-size: 12px"><strong>Chaldan, Bull God of the Arends</strong></span></p><p>Alignment: Lawful Good.</p><p>Domains: Good, Law, Nobility, Retribution, War.</p><p></p><p><span style="font-size: 12px"><strong>Nedra, Lion God of the Tolnedrans</strong></span></p><p>Alignment: Lawful Neutral.</p><p>Domains: Law, Planning, Trade.</p><p></p><p><span style="font-size: 12px"><strong>Issa, Serpent God of the Nyissans</strong></span></p><p>Alignment: Neutral.</p><p>Domains: Knowledge, Serpent, Trickery.</p><p></p><p><span style="font-size: 12px"><strong>Mara, the Weeping God</strong></span></p><p>No idea. Most of the time we see Mara, he's crying over his dead children, so no idea what domains to give him. Maybe Charm, and probably a domain related to fertility. If there's a domain related to beauty, he gets that. Possibly neutral good or chaotic good for alignment.</p><p></p><p><span style="font-size: 12px"><strong>Aldur, the God Who Dwells Alone</strong></span></p><p>Aldur's alignment is NG. He has no priests, so he has no domains.</p><p></p><p><span style="font-size: 12px"><strong>UL, the Father of the Gods</strong></span></p><p>Alignment: Lawful Good.</p><p>Domains: Cavern, Creation, Good, Law.</p><p></p><p><span style="font-size: 12px"><strong>Eriond</strong></span></p><p>Alignment: Neutral Good.</p><p>No idea about domains.</p></blockquote><p></p>
[QUOTE="Orius, post: 4423064, member: 8863"] Yeah, that seems a bit overpowered for Sendars. I'm seeing them as doing their best at what ever they do, but not the best at [i]everything[/i]. We certainly don't see that from Durnik. Like I said, my concept was basically that the Angarak and Dal races weren't PC races with the possible exception of Ulgos. However, if a DM wants to run, say a campaign in Mallorea, that could change things. Anyway, I was going to post more material, but ENWorld kept acting up so I just gave up. I didn't think out just races. [SIZE="4"][B]Classes[/B][/SIZE] Standard core classes for the campaign: [LIST] [*]Barbarian [*]Cleric [*]Druid [*]Fighter [*]Rogue [*]Sorcerer [*]Wizard [/LIST] Ok, Fighter and Rogue really doesn't need much explaination; those two classes are the easiest to plunk into just about any setting. Barbarian also fits, in Belgarath the Sorcerer there's a brief description of an Alorn berserker who pretty much falls firmly into the Barbarian mode. Classes that didn't make the cut: Bard, Monk, Paladin, Ranger. These got cut because none of the classes seem to be represented by anything in the setting. Monk's flavor gets it kicked out of yet another setting. The other three have partial spellcasting abilities, and for the most part, the spellcasters in this world seem to be fairly dedicated. Now for a discussion on the spellcasting classes. First up is the Sorcerer. In this setting we've got Belgarath the [B]Sorcerer[/B] and Polgara the [B]Sorceress[/B]. And the Sorcerer class does seem to draw some of it inspiration from this setting. Sorcerers are in, easy choice. Cleric is next. There's a few mentions throughout the books that the gods grant some powers to their priests, so cleric fits. We generally don't see most of the priests of the various gods using magic, particularly the annoying Alorn priests, but cleric spellcasting is implied in the setting. The biggest group of clerics would be the Grolims. Another prominent cleric is Salmissra. Both of those have been shown using magic. Wizards are mostly Dals for the most part. All those arcane studies at Kell certainly seem to scream Wizard. This class IMO would be something the DM would have to approve for PC use before hand, particularly if the character is not a Dal. Druid may seem like an odd choice, but this seems like a good choice for Vordai. This is another class that should be pretty rare, and subject to DM approval (especially if the DM would prefer something like Adept for Vordai). I'm not familiar with most non-standard core classes, so I haven't listed them. Psions don't really fit in the setting. The core classes from OA don't really fit either. The only other one I can think of offhand is the Favored Soul, which the DM could choose to sub for the cleric. [SIZE="4"][B]Prestige Classes[/B][/SIZE] Ok, first off, my 3e library is pretty small and it's entirely pre-3.5. Some of these classes might have been updated in 3.5 splats, but I'm not taking the time to look for them. Only 3.5 ref I'm using is the SRD. DMG [LIST] [*]Archmage [*]Duelist [*]Loremaster [*]Mystic Theurge [/LIST] Sword and Fist [LIST] [*]Cavalier [*]Devoted Defender [*]Warmaster [*]Weapon Master [/LIST] Song and Silence [LIST] [*]Outlaw of the Crimson Road [*]Spymaster [*]Thief-Acrobat [/LIST] Oriental Adventures [LIST] [*]Bear Warrior [/LIST] For the most part, the PrCs I picked weren't partial spellcasting classes or made use of [i]ki[/i] powers or the like. Or they just felt like they fit the setting. Loremaster I see as largely being taken by Dals. There might be Grolim Mystic Theurges. Cavalier is the main Mimbrate PrC, Warmasters get trained in places like Tol Honeth and Mal Zeth, Spymaster is taken by Drasnians (no surprise there!), and I can see Chereks as Bear Warriors. The others seem pretty generic enough for any PC. The setting also warrants a few unique PrCs. [LIST] [*]Asturian Sharpshooter. Order of the Bow Initiate in S&F seemed like a close fit for an Asturian PrC, but some of the ablities were magical in nature. My ideas for this PrC was to be something similar but without magic. If there's a PrC in Complete Warrior or something that does this, then that could be used. [*]Dagashi Agent. These are the deadly Murgo spies and assassins trained at the mountain fortress of Kahsha deep in the Great Desert of Araga. They specialize in the use of the adder-sting and unarmed combat. I didn't go with the standard Assassin PrC because of the spellcasting (it could make a good basis for the class though). [*]Dalasian Seer. These are the most mysterious and powerful spellcasters in the entire setting and they wield enormous power. They generally stay in Kell though, awating for the moment of the final CHOICE that will determine the fate of the enitre universe. [*]Sha-Dar. Algar horsemen who can telepathically communicate with horses. They get Wild Empathy at level 1 of the PrC, however the Wild Empathy can only be used on equine beings (not just horses but Hrulgin as well). They can use the Wild Empathy to not only gain bonuses in mounted combat, but also to control any mounts of their opponents. (I'll bet this would be a popular PrC). [*]Ulgo Diviner. Their affinity for subterranean places lets them navigate through caves with ease and even travel through solid rock. Maybe get [i]stone shape[/i] as a class ability. [/LIST] After this I was going to include Regional Feats as well. Well, I never got around to hammering out a list, and I'm not doing it right now. There's a handful that I know I was going to use. I was thinking of Luck of Heroes for Sendars, and Saddleback for Algars (naturally). Mercantile Background (or whatever its called) for Tolnedrans. [SIZE="4"][B]God and Domains[/B][/SIZE] Here's the list of gods and domains I chose for them. Domain are from not just the core rules, but FRCS and OA as well. Issa gets a domain from the OA web enhancement. [SIZE="3"][B]Belar, Bear God of the Alorns[/B][/SIZE] Alignment: Chaotic Good. Domains: Chaos, Good, Strength, Hero, War. [SIZE="3"][B]Torak, Dragon God of the Angaraks[/B][/SIZE] Alignment: Lawful Evil. Favored Weapon: Longsword (Cthrek Goru). Domains: Evil, Law, Tyranny, War. [SIZE="3"][B]Chaldan, Bull God of the Arends[/B][/SIZE] Alignment: Lawful Good. Domains: Good, Law, Nobility, Retribution, War. [SIZE="3"][B]Nedra, Lion God of the Tolnedrans[/B][/SIZE] Alignment: Lawful Neutral. Domains: Law, Planning, Trade. [SIZE="3"][B]Issa, Serpent God of the Nyissans[/B][/SIZE] Alignment: Neutral. Domains: Knowledge, Serpent, Trickery. [SIZE="3"][B]Mara, the Weeping God[/b][/SIZE] No idea. Most of the time we see Mara, he's crying over his dead children, so no idea what domains to give him. Maybe Charm, and probably a domain related to fertility. If there's a domain related to beauty, he gets that. Possibly neutral good or chaotic good for alignment. [SIZE="3"][B]Aldur, the God Who Dwells Alone[/B][/SIZE] Aldur's alignment is NG. He has no priests, so he has no domains. [SIZE="3"][B]UL, the Father of the Gods[/B][/SIZE] Alignment: Lawful Good. Domains: Cavern, Creation, Good, Law. [SIZE="3"][B]Eriond[/B][/SIZE] Alignment: Neutral Good. No idea about domains. [/QUOTE]
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