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Edding's Belgariad/Mallorean as a setting (Forked Thread: Literary settings wishlist)
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<blockquote data-quote="Orius" data-source="post: 4423127" data-attributes="member: 8863"><p><span style="font-size: 15px"><strong>Monsters</strong></span></p><p></p><ul> <li data-xf-list-type="ul">Algroth</li> <li data-xf-list-type="ul">Dragon</li> <li data-xf-list-type="ul">Dryad</li> <li data-xf-list-type="ul">Eldrak</li> <li data-xf-list-type="ul">Fenling</li> <li data-xf-list-type="ul">Hrulga</li> <li data-xf-list-type="ul">Ravener</li> <li data-xf-list-type="ul">Rock Wolf</li> </ul><p></p><p>No stats, but this is the list of monsters for the campaign. Other entries would be that flesh-eating tree from Nyissa, and demons.</p><p></p><p><span style="font-size: 15px"><strong>Magic</strong></span></p><p></p><p>There was to be some notes on magic use, stuff like the Will and the Word and so on. There's also the ability to sense magic be used, I figure a spell can be felt a certain distance away based on level, the distance increases for each level of the spell. A caster can reduce the radius by casting the spell more slowly, with 1 round reducing the effective spell level for sensing by 1 level.</p><p></p><p><em>Raise dead</em> cannot be cast in this setting, period. This also applies to <em>resurrection</em> and <em>true resurrection</em></p><p></p><p>Sorcerers in the campaign are effectively immortal WRT aging. They can be killed, however. The disciples of Torak are also immortal.</p><p></p><p>Demon summoning: I was originally thinking of making the Morind and Karand magicians a seperate class because of the demon summoning powers, but I decided to just let that be a normal spell. That's because in Belgarath the Sorcerer, we see Belgarath summoning up a Demon Lord when confronted by the Morindim horde. Doing magician as a seperate class would have made that a bit more difficult to handle rules wise (though Belgarath states that as the Child of Light at the time, the Purpose may have allowed him to control a demon he otherwise wouldn't be able to).</p><p></p><p>The campaign world does not have ordinary magic items, and Item Creation feats are unavailable. There are a small number of artifacts though:</p><p></p><ul> <li data-xf-list-type="ul">Cthrag Sardius</li> <li data-xf-list-type="ul">Mrin Codex</li> <li data-xf-list-type="ul">Orb of Aldur/Cthrag Yaska</li> <li data-xf-list-type="ul">Sword of the Rivan King</li> </ul><p></p><p><span style="font-size: 15px"><strong>Character List</strong></span></p><p></p><p>Here's most of the main characters from the books. I have classes listed, but not to many hard and fast level. Just a starting point for DMs.</p><p></p><p>The disciples of Aldur: They get Knowledge (any) as a class skill (since they all spend their time in study). They should all have the <em>polymorph</em> spell, or <em>shapechange</em> if their level is high enough (the focus being the silver amulets, not the standard jade circlets). The telepathic communication should be represented by a variant of <em>Rary's telepathic bond</em>.</p><p></p><p>There are only 2 characters in the campaign over level 20, Belgarath and Zedar.</p><p></p><p><strong>Belgarath the Sorcerer</strong></p><p>human sorcerer 25, N.</p><p></p><p>This is the highest level anyone in the campaign has, period. Nobody should be more powerful than Belgarath anyway. He should have a variety of Knowledge skills, as well as Perform.</p><p></p><p><strong>Zedar the Apostate</strong></p><p>human sorcerer 24, NE. </p><p></p><p>Even though Zedar is Torak's third disciple, he follows the rules listed above for the disciples of Aldur. </p><p></p><p><strong>Polgara the Sorceress</strong></p><p>human sorcerer 20, LG.</p><p></p><p>Polgara is the highest level non-epic character in the setting. She should also have a 23 Charisma. Skills should include Profession (physician) and/or Knowledge (medicine), Profession (cook), Diplomacy, and Knowledge (nobility and royalty). Perhaps Spell Focus (Enchantment) as a feat (and even Greater Spell Focus).</p><p></p><p><strong>Belgarion the Godslayer and Overlord of the West</strong></p><p>?, LG</p><p></p><p>Ok, here's where the D&D rules get in the way. Garion of course should be a fighter/sorcerer build....except that the whole fighter mage build always sucks in D&D. I was going to get around this little predicament with the Orb of Aldur and the Sword of the Rivan King (sort of like the Orb gives him +10 caster levels, negates arcane spell failure and so on). Since the PCs will likely never be using the Orb of Aldur, insane overpower is ok. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The Companions:</p><p>No levels for Garion's friends but most of them I'd put at levels 10-15.</p><p></p><p></p><p>Barak</p><p>Cherek barbarian/bear warrior, CG</p><p></p><p>Using the Bear Warrior PrC for the whole "Dreadful Bear" stuff.</p><p></p><p>Silk, aka Ambar of Kotu, aka Radek of Boktor, aka Prince Kheldar of Drasnia</p><p>Drasnian rogue/spymaster, CG</p><p></p><p>Yeah, this shouldn't be too hard to guess. When I read the Spymaster PrC in Song and Silence, Silk immeditately came to mind. Silk should have at least 4 levels in the PrC by the time of the Belgariad, his two cover identities being Ambar of Kotu and Radek of Boktor. Normally as a DM, I wouldn't allow both identities to be the same profession, but whatever. During the Mallorean, he has at least 7 levels in the class, giving him his 3rd identity, Prince Kheldar. Now using his own identity as a cover identity <em>really</em> bends the rules, but it's one of Silk's usual over-convoluted Drasnian games. He should have Appraise, Gather Information, Profession (merchant), and Disguise among his skills.</p><p></p><p>Durnik</p><p>Sendar expert/sorcerer?, LG.</p><p></p><p>Durnik'll be a little tricky to stat out with his two lives. Start him out as an Expert for his smithing skill, moving him over to sorcerer after the Belgariad.</p><p></p><p>Lelldorin</p><p>Arend fighter/Asturian sharpshooter, CG.</p><p></p><p>Lelldorin's just a fighter with a big focus on ranged attacks. He should have Point Blank Shot and at least some if not all of the related feats. Weapon Focus and Specialization (longbow). Perhaps Improved Critical (longbow). He should have Craft (fletcher) on his skill list.</p><p></p><p>Mandorallen</p><p>Arend fighter/cavalier, LG.</p><p></p><p>Really, can anyone NOT picture Mandorallen with the Cavalier PrC? Naturally, he gets the Ride skill, along with Mounted Combat and its related feats (except Mounted Archery). Weapon Focus and Specialization (lance).</p><p></p><p>Hettar</p><p>Algar fighter/Sha-Dar, CG.</p><p></p><p>Of course Hettar's Ride skill should be completely maxed. He also should have Handle Animal. He gets a full set of Mounted Combat feats like Mandorallen. Weapon Focus and Specialization (scimitar) (closest equivalent to the saber).</p><p></p><p>Ce'Nedra</p><p>Half-dryad/Tolnedran Aristocrat LN.</p><p></p><p>Ce'Nedra doesn't qualify for a PC class. Aristocrat fits, I'd say about level 10.</p><p></p><p>Relg</p><p>Ulgo cleric/Ulgo mystic, LG.</p><p></p><p>Sadi</p><p>Nyissan expert/aristocrat, LN.</p><p></p><p>Sadi should have Profession (herbalist), and any other skill that'll help him use poisons and stuff. Maybe even Craft (alchemy). Also Diplomacy.</p><p></p><p>Velvet</p><p>Drasnian rogue, NG.</p><p></p><p>Toth</p><p>Dal fighter, N.</p><p></p><p>Toth should have Weapon Focus and Specialization (quarterstaff). He might even have the Devoted Defender PrC as Cyradis' guide.</p><p></p><p>Zakath</p><p>Mallorean aristocrat 15, LN.</p><p></p><p>Beldin</p><p>human sorcercer 18, N.</p><p></p><p>Poledra</p><p>awakened wolf druid/shifter, NG.</p><p></p><p>Yeah, you read that right. </p><p></p><p>Now for the bad guys:</p><p></p><p>Ctuchik</p><p>Murgo cleric or sorcerer, LE.</p><p></p><p>Urvon</p><p>Mallorean cleric or sorcerer, LE.</p><p></p><p>Zandramas</p><p>Melcene sorcerer, NE.</p><p></p><p>Taur Urgas</p><p>Murgo fighter 10, LE.</p><p></p><p>Chamdar, aka Asharak the Murgo</p><p>Murgo sorcerer 16/17, LE.</p><p></p><p>Other characters:</p><p></p><p>Salmissra</p><p>Nyissan/awakened huge viper snake cleric 15+, LN.</p><p></p><p>Cyradis</p><p>Dal wizard 10/Dalasian seer 10, N.</p></blockquote><p></p>
[QUOTE="Orius, post: 4423127, member: 8863"] [SIZE="4"][B]Monsters[/B][/SIZE] [LIST] [*]Algroth [*]Dragon [*]Dryad [*]Eldrak [*]Fenling [*]Hrulga [*]Ravener [*]Rock Wolf [/LIST] No stats, but this is the list of monsters for the campaign. Other entries would be that flesh-eating tree from Nyissa, and demons. [SIZE="4"][B]Magic[/B][/SIZE] There was to be some notes on magic use, stuff like the Will and the Word and so on. There's also the ability to sense magic be used, I figure a spell can be felt a certain distance away based on level, the distance increases for each level of the spell. A caster can reduce the radius by casting the spell more slowly, with 1 round reducing the effective spell level for sensing by 1 level. [i]Raise dead[/i] cannot be cast in this setting, period. This also applies to [i]resurrection[/i] and [I]true resurrection[/I] Sorcerers in the campaign are effectively immortal WRT aging. They can be killed, however. The disciples of Torak are also immortal. Demon summoning: I was originally thinking of making the Morind and Karand magicians a seperate class because of the demon summoning powers, but I decided to just let that be a normal spell. That's because in Belgarath the Sorcerer, we see Belgarath summoning up a Demon Lord when confronted by the Morindim horde. Doing magician as a seperate class would have made that a bit more difficult to handle rules wise (though Belgarath states that as the Child of Light at the time, the Purpose may have allowed him to control a demon he otherwise wouldn't be able to). The campaign world does not have ordinary magic items, and Item Creation feats are unavailable. There are a small number of artifacts though: [LIST] [*]Cthrag Sardius [*]Mrin Codex [*]Orb of Aldur/Cthrag Yaska [*]Sword of the Rivan King [/LIST] [SIZE="4"][B]Character List[/B][/SIZE] Here's most of the main characters from the books. I have classes listed, but not to many hard and fast level. Just a starting point for DMs. The disciples of Aldur: They get Knowledge (any) as a class skill (since they all spend their time in study). They should all have the [i]polymorph[/i] spell, or [i]shapechange[/i] if their level is high enough (the focus being the silver amulets, not the standard jade circlets). The telepathic communication should be represented by a variant of [i]Rary's telepathic bond[/i]. There are only 2 characters in the campaign over level 20, Belgarath and Zedar. [B]Belgarath the Sorcerer[/B] human sorcerer 25, N. This is the highest level anyone in the campaign has, period. Nobody should be more powerful than Belgarath anyway. He should have a variety of Knowledge skills, as well as Perform. [B]Zedar the Apostate[/B] human sorcerer 24, NE. Even though Zedar is Torak's third disciple, he follows the rules listed above for the disciples of Aldur. [B]Polgara the Sorceress[/B] human sorcerer 20, LG. Polgara is the highest level non-epic character in the setting. She should also have a 23 Charisma. Skills should include Profession (physician) and/or Knowledge (medicine), Profession (cook), Diplomacy, and Knowledge (nobility and royalty). Perhaps Spell Focus (Enchantment) as a feat (and even Greater Spell Focus). [B]Belgarion the Godslayer and Overlord of the West[/B] ?, LG Ok, here's where the D&D rules get in the way. Garion of course should be a fighter/sorcerer build....except that the whole fighter mage build always sucks in D&D. I was going to get around this little predicament with the Orb of Aldur and the Sword of the Rivan King (sort of like the Orb gives him +10 caster levels, negates arcane spell failure and so on). Since the PCs will likely never be using the Orb of Aldur, insane overpower is ok. :p The Companions: No levels for Garion's friends but most of them I'd put at levels 10-15. Barak Cherek barbarian/bear warrior, CG Using the Bear Warrior PrC for the whole "Dreadful Bear" stuff. Silk, aka Ambar of Kotu, aka Radek of Boktor, aka Prince Kheldar of Drasnia Drasnian rogue/spymaster, CG Yeah, this shouldn't be too hard to guess. When I read the Spymaster PrC in Song and Silence, Silk immeditately came to mind. Silk should have at least 4 levels in the PrC by the time of the Belgariad, his two cover identities being Ambar of Kotu and Radek of Boktor. Normally as a DM, I wouldn't allow both identities to be the same profession, but whatever. During the Mallorean, he has at least 7 levels in the class, giving him his 3rd identity, Prince Kheldar. Now using his own identity as a cover identity [i]really[/i] bends the rules, but it's one of Silk's usual over-convoluted Drasnian games. He should have Appraise, Gather Information, Profession (merchant), and Disguise among his skills. Durnik Sendar expert/sorcerer?, LG. Durnik'll be a little tricky to stat out with his two lives. Start him out as an Expert for his smithing skill, moving him over to sorcerer after the Belgariad. Lelldorin Arend fighter/Asturian sharpshooter, CG. Lelldorin's just a fighter with a big focus on ranged attacks. He should have Point Blank Shot and at least some if not all of the related feats. Weapon Focus and Specialization (longbow). Perhaps Improved Critical (longbow). He should have Craft (fletcher) on his skill list. Mandorallen Arend fighter/cavalier, LG. Really, can anyone NOT picture Mandorallen with the Cavalier PrC? Naturally, he gets the Ride skill, along with Mounted Combat and its related feats (except Mounted Archery). Weapon Focus and Specialization (lance). Hettar Algar fighter/Sha-Dar, CG. Of course Hettar's Ride skill should be completely maxed. He also should have Handle Animal. He gets a full set of Mounted Combat feats like Mandorallen. Weapon Focus and Specialization (scimitar) (closest equivalent to the saber). Ce'Nedra Half-dryad/Tolnedran Aristocrat LN. Ce'Nedra doesn't qualify for a PC class. Aristocrat fits, I'd say about level 10. Relg Ulgo cleric/Ulgo mystic, LG. Sadi Nyissan expert/aristocrat, LN. Sadi should have Profession (herbalist), and any other skill that'll help him use poisons and stuff. Maybe even Craft (alchemy). Also Diplomacy. Velvet Drasnian rogue, NG. Toth Dal fighter, N. Toth should have Weapon Focus and Specialization (quarterstaff). He might even have the Devoted Defender PrC as Cyradis' guide. Zakath Mallorean aristocrat 15, LN. Beldin human sorcercer 18, N. Poledra awakened wolf druid/shifter, NG. Yeah, you read that right. Now for the bad guys: Ctuchik Murgo cleric or sorcerer, LE. Urvon Mallorean cleric or sorcerer, LE. Zandramas Melcene sorcerer, NE. Taur Urgas Murgo fighter 10, LE. Chamdar, aka Asharak the Murgo Murgo sorcerer 16/17, LE. Other characters: Salmissra Nyissan/awakened huge viper snake cleric 15+, LN. Cyradis Dal wizard 10/Dalasian seer 10, N. [/QUOTE]
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