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Eddings or Fiest D20
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<blockquote data-quote="Samuel Leming" data-source="post: 1833583" data-attributes="member: 16462"><p>I don't think I'm out of line, but venting about trash written over 15 years ago isn't doing anybody any good. I may as well tone it down.</p><p></p><p></p><p></p><p>I do see your point and agree with it. Do you have any concern about how your players will react to blatant stereotypes?</p><p></p><p></p><p></p><p>Is Eversink from your own campaign? They're sort of like Edding's drasnians.</p><p></p><p></p><p></p><p>It's never "everyone" though. The good thing about your regional feat system is that it allows some of your Eversinkers to be different by not taking the feat.</p><p></p><p>Here's a possible expansion on the idea. The regional feat could provide one standard +2 bonus and the player could then pick two additional bonuses from a set of three to five and select a penalty from a list of one to three choices. This would reinforce the stereotype in the long run without being so, um, stereotypical. Almost more of a kit than a feat. You could stick typical NPC's with the standard regional feat and allow players the expanded choice regional feat. I not sure if it's worth the added complexity.</p><p></p><p></p><p></p><p>I agree, particularly in the case of magic. From what I remember most of the magic in the Elenium and Tamuli was of the divine category. Perhaps you could start with the spontaneous divine caster rules from Unearthed Arcana. You could simulate the Church Knights by relaxing the alignment restriction (and how!) on paladins and allowing them to take weapon specialization. Well, it's a start.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 1833583, member: 16462"] I don't think I'm out of line, but venting about trash written over 15 years ago isn't doing anybody any good. I may as well tone it down. I do see your point and agree with it. Do you have any concern about how your players will react to blatant stereotypes? Is Eversink from your own campaign? They're sort of like Edding's drasnians. It's never "everyone" though. The good thing about your regional feat system is that it allows some of your Eversinkers to be different by not taking the feat. Here's a possible expansion on the idea. The regional feat could provide one standard +2 bonus and the player could then pick two additional bonuses from a set of three to five and select a penalty from a list of one to three choices. This would reinforce the stereotype in the long run without being so, um, stereotypical. Almost more of a kit than a feat. You could stick typical NPC's with the standard regional feat and allow players the expanded choice regional feat. I not sure if it's worth the added complexity. I agree, particularly in the case of magic. From what I remember most of the magic in the Elenium and Tamuli was of the divine category. Perhaps you could start with the spontaneous divine caster rules from Unearthed Arcana. You could simulate the Church Knights by relaxing the alignment restriction (and how!) on paladins and allowing them to take weapon specialization. Well, it's a start. Sam [/QUOTE]
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