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Eddings or Fiest D20
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<blockquote data-quote="Piratecat" data-source="post: 1833818" data-attributes="member: 2"><p>In truth, it's a lot like having "fighter" as the dwarf's favored class. It doesn't lock you into a character concept, but enough PCs and NPCs lean that way that it helps support the popular image of the race anyways.</p><p></p><p> </p><p>Eversink is indeed; a two year highly political section of my campaign was set there. It's a swampy city similar to Venice that is always sinking by a few inches a year. Most buildings add on to the roof when the lower story gets inundated, and their style of architecture is largely unique. I filed the serial numbers off WFRP's Marienburg (by Anthony Ragan), but none of my players mind.</p><p></p><p> </p><p>I really like this idea. You don't have to assign the feat to many NPCs as long as you play some of them with the typical traits of the area. Meanwhile, PCs have flexibility in customizing their character. In order to minimize power gaming you'd have to make sure that all the penalty skills were "created equal," but otherwise this could work quite well.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1833818, member: 2"] In truth, it's a lot like having "fighter" as the dwarf's favored class. It doesn't lock you into a character concept, but enough PCs and NPCs lean that way that it helps support the popular image of the race anyways. Eversink is indeed; a two year highly political section of my campaign was set there. It's a swampy city similar to Venice that is always sinking by a few inches a year. Most buildings add on to the roof when the lower story gets inundated, and their style of architecture is largely unique. I filed the serial numbers off WFRP's Marienburg (by Anthony Ragan), but none of my players mind. I really like this idea. You don't have to assign the feat to many NPCs as long as you play some of them with the typical traits of the area. Meanwhile, PCs have flexibility in customizing their character. In order to minimize power gaming you'd have to make sure that all the penalty skills were "created equal," but otherwise this could work quite well. [/QUOTE]
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