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Eddings or Fiest D20
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<blockquote data-quote="Orius" data-source="post: 1841096" data-attributes="member: 8863"><p>Because Edding's worlds mesh fairly well with a number of standard D&D assumptions.</p><p> </p><p> Yes, the Belgariad and the Mallorean are saddled with the cultural stereotypes, and in addition there's the repeating prophecy which makes the Mallorean in many parts an overpadded rehash of the Belgariad.</p><p> </p><p> However, the abilities of sorcerers in the world is well developed, and it's probably a major inspiration for the D&D sorcerer. Other types of magic are mentioned in the world as well, so wizards and possibly clerics could be worked into it with little trouble. And like Piractecat said, the stereotypes could make things easier for a DM to flesh out the world a bit. Just because Eddings has written some stuff that was less than inspired doesn't mean a DM can't turn it into a good campaign. And besides, I thought he started the Belgariad out fairly well, it's just that he bogged it down with too many extraneous characters and filler.</p><p> </p><p> The Elenium and Tamuli would also make a good choice for a D&D setting (in fact, I'd probably go there before Mallorea, since it's a bit more interesting). The Styric spellcasters are fairly close to the D&D cleric in that the basically pray for their spells. There are also rogue spellcasters out there who might be represented by either wizards or sorceres who get their magic from either evil elder gods or power servants of those gods. In that world gods can die and fade away from a loss of worshippers, which is a concept also found in D&D. Finally, the Delphae would work fairly well as psions or possibly sorcerers. Also, I think that world has a much more interesting history than the bland history of the Belgariad and Mallorean, where nothing happens for centuries at a time.</p><p> </p><p> There are some difficulties though. First of all, neither of those world use anything like the standard non-human races of D&D. In the Belgariad, the only viable non-human race for PCs would probably be the dryads. In the Elenium, there are the trolls (different from standard D&D trolls) which could be used, but would probably face restrictions due to climate preferences, and possibly ogres too. Both worlds have their share of monsters, but they're also very human-centered. Both worlds also are fairly light on magic, particluarly magic items as well, so there will be a departure from standard D&D in that respect.</p></blockquote><p></p>
[QUOTE="Orius, post: 1841096, member: 8863"] Because Edding's worlds mesh fairly well with a number of standard D&D assumptions. Yes, the Belgariad and the Mallorean are saddled with the cultural stereotypes, and in addition there's the repeating prophecy which makes the Mallorean in many parts an overpadded rehash of the Belgariad. However, the abilities of sorcerers in the world is well developed, and it's probably a major inspiration for the D&D sorcerer. Other types of magic are mentioned in the world as well, so wizards and possibly clerics could be worked into it with little trouble. And like Piractecat said, the stereotypes could make things easier for a DM to flesh out the world a bit. Just because Eddings has written some stuff that was less than inspired doesn't mean a DM can't turn it into a good campaign. And besides, I thought he started the Belgariad out fairly well, it's just that he bogged it down with too many extraneous characters and filler. The Elenium and Tamuli would also make a good choice for a D&D setting (in fact, I'd probably go there before Mallorea, since it's a bit more interesting). The Styric spellcasters are fairly close to the D&D cleric in that the basically pray for their spells. There are also rogue spellcasters out there who might be represented by either wizards or sorceres who get their magic from either evil elder gods or power servants of those gods. In that world gods can die and fade away from a loss of worshippers, which is a concept also found in D&D. Finally, the Delphae would work fairly well as psions or possibly sorcerers. Also, I think that world has a much more interesting history than the bland history of the Belgariad and Mallorean, where nothing happens for centuries at a time. There are some difficulties though. First of all, neither of those world use anything like the standard non-human races of D&D. In the Belgariad, the only viable non-human race for PCs would probably be the dryads. In the Elenium, there are the trolls (different from standard D&D trolls) which could be used, but would probably face restrictions due to climate preferences, and possibly ogres too. Both worlds have their share of monsters, but they're also very human-centered. Both worlds also are fairly light on magic, particluarly magic items as well, so there will be a departure from standard D&D in that respect. [/QUOTE]
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