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Eden Studios' Fields of Blood... is it good?
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<blockquote data-quote="Silveras" data-source="post: 1283427" data-attributes="member: 6271"><p>Agreed. I am waiting for my copy to arrive. I have been doing a comparative examination of the Domain Management systems in another thread. I am sure there is an audience that would like to see a similar "report card" comparison of the Mass Combat systems (Cry Havoc, OMCSv2 from Strongholds & Dynasties, Empire, Miniatures Handbook, and Fields of Blood). </p><p></p><p>I have not had the opportunity to test the Mass Combat mechanics from any of them, yet, so I don't feel qualified to report on more than the content they cover (can't say much about how well they work in practice). </p><p></p><p>Topics I think would be good to cover, if someone wants to try, would be: </p><p></p><ul> <li data-xf-list-type="ul">Supports Miniatures (A = makes great use of them, F = can't use 'em at all)</li> <li data-xf-list-type="ul">Requires Miniatures (A = they're optional and it works as well without them, F= they're required and it only works if you do 1:1 scale battles)</li> <li data-xf-list-type="ul">Quick-resolution or "cinematic" option</li> <li data-xf-list-type="ul">Strategic level (A = Offers guidance/rules on picking your fights, F = stand-alone battles only)</li> <li data-xf-list-type="ul">Supply rules (A=covers foraging and supply lines, F=ignores the topic)</li> <li data-xf-list-type="ul">Siege Combat rules </li> <li data-xf-list-type="ul">Terrain interaction (A=you can alter/damage terrain for tactical advantage, F=terrain is treated solely as static obstacles)</li> <li data-xf-list-type="ul">Magic rules </li> <li data-xf-list-type="ul">Unit advancement rules</li> <li data-xf-list-type="ul">Monster unit rules</li> </ul><p></p><p>[Edit: It might also be worth adding Testament's Army Combat resolution system to the list of things to compare.]</p></blockquote><p></p>
[QUOTE="Silveras, post: 1283427, member: 6271"] Agreed. I am waiting for my copy to arrive. I have been doing a comparative examination of the Domain Management systems in another thread. I am sure there is an audience that would like to see a similar "report card" comparison of the Mass Combat systems (Cry Havoc, OMCSv2 from Strongholds & Dynasties, Empire, Miniatures Handbook, and Fields of Blood). I have not had the opportunity to test the Mass Combat mechanics from any of them, yet, so I don't feel qualified to report on more than the content they cover (can't say much about how well they work in practice). Topics I think would be good to cover, if someone wants to try, would be: [list] [*]Supports Miniatures (A = makes great use of them, F = can't use 'em at all) [*]Requires Miniatures (A = they're optional and it works as well without them, F= they're required and it only works if you do 1:1 scale battles) [*]Quick-resolution or "cinematic" option [*]Strategic level (A = Offers guidance/rules on picking your fights, F = stand-alone battles only) [*]Supply rules (A=covers foraging and supply lines, F=ignores the topic) [*]Siege Combat rules [*]Terrain interaction (A=you can alter/damage terrain for tactical advantage, F=terrain is treated solely as static obstacles) [*]Magic rules [*]Unit advancement rules [*]Monster unit rules [/list] [Edit: It might also be worth adding Testament's Army Combat resolution system to the list of things to compare.] [/QUOTE]
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