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Eden Studios' Fields of Blood... is it good?
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<blockquote data-quote="Silveras" data-source="post: 1285815" data-attributes="member: 6271"><p>Ok, I have read some more, and can elaborate on this a little. </p><p></p><p>Conversion looks more daunting than it will be for most conversions. The method allows for a lot of player customization, as part of the rule-a-domain portion, and much of the work involved is to figure out how much it costs for a domain ruler to muster such a unit. If you primarily want the mass combat system, you can make some "standard" units up ahead of time and vastly simplify the process. </p><p></p><p>The process is as follows: </p><p></p><ol> <li data-xf-list-type="ol">Convert the monster entry or PC stats to a base battle unit.</li> <li data-xf-list-type="ol">IF it is a creature that is suitable for forming an army unit (Humans, Orcs, the minor giants, DM's discretion...), proceed to decide on unit type and degree to training. Otherwise, go on to 6</li> <li data-xf-list-type="ol">IF you want it to be cavalry, create a unit of the mount creature, and merge the rider unit into it. </li> <li data-xf-list-type="ol">IF it is a flying unit, make the appropriate modifications. </li> <li data-xf-list-type="ol">Decide whether it is a specialized variant of the main unit types. Apply any special abilities gained this way. </li> <li data-xf-list-type="ol">Determine whether the unit is entitled to any Unit Feats. Choose them and apply. </li> <li data-xf-list-type="ol">Choose Weapons & Armor. Modify the unit's stats appropriately. </li> <li data-xf-list-type="ol">Calculate the purchase cost. </li> </ol><p></p><p>There are guidelines for how to factor in general types of special attacks (gaze, breath weapons, etc.), and suggestions for how to handle things that are new/not covered.</p><p></p><p>[Edit: </p><p>A caveat: Although most of the material is 3.5 updated, it looks like the example of calculating Melee Power (pp. 49-50) in the Units chapter was missed. It refers to the Greatsword as a Large weapon for the Human Paladin, which is how 3.0 handled it and not 3.5. You will have to make a judgement call on that point.]</p></blockquote><p></p>
[QUOTE="Silveras, post: 1285815, member: 6271"] Ok, I have read some more, and can elaborate on this a little. Conversion looks more daunting than it will be for most conversions. The method allows for a lot of player customization, as part of the rule-a-domain portion, and much of the work involved is to figure out how much it costs for a domain ruler to muster such a unit. If you primarily want the mass combat system, you can make some "standard" units up ahead of time and vastly simplify the process. The process is as follows: [list=1] [*]Convert the monster entry or PC stats to a base battle unit. [*]IF it is a creature that is suitable for forming an army unit (Humans, Orcs, the minor giants, DM's discretion...), proceed to decide on unit type and degree to training. Otherwise, go on to 6 [*]IF you want it to be cavalry, create a unit of the mount creature, and merge the rider unit into it. [*]IF it is a flying unit, make the appropriate modifications. [*]Decide whether it is a specialized variant of the main unit types. Apply any special abilities gained this way. [*]Determine whether the unit is entitled to any Unit Feats. Choose them and apply. [*]Choose Weapons & Armor. Modify the unit's stats appropriately. [*]Calculate the purchase cost. [/list] There are guidelines for how to factor in general types of special attacks (gaze, breath weapons, etc.), and suggestions for how to handle things that are new/not covered. [Edit: A caveat: Although most of the material is 3.5 updated, it looks like the example of calculating Melee Power (pp. 49-50) in the Units chapter was missed. It refers to the Greatsword as a Large weapon for the Human Paladin, which is how 3.0 handled it and not 3.5. You will have to make a judgement call on that point.] [/QUOTE]
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