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Eden's Fields of Blood
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<blockquote data-quote="mattcolville" data-source="post: 140302" data-attributes="member: 1300"><p><strong>My biggest disappointment with the book had nothing to do with wanting a mass combat system.</strong></p><p><strong></strong></p><p><strong>I wanted some very basic information that War failed to provide. Take military ranks for example. Are there any mentioned in War? Nope.</strong></p><p></p><p>I'd thought about including this in Fields of Blood, not for any game mechanic reason but because as a leader of your own Realm (our term for 'the place you're in charge of') you should get to pick what the titles of the officers in your army is going to be. Ditto noble titles. Think there's a perfectly servicable group of charts in the original AD&D GM's Guide.</p><p></p><p><strong>How about how much it costs to start a mercenary company? Something that would be very interesting for a Mercenary Captain to do eh? Nope.</strong></p><p></p><p>Hmmm...mental note. Probably make it a funtion of a Mercenary Captain prestige class.</p><p></p><p><strong>I'm hoping that Eden's book can provide details on how much money it costs to start an army, train an army, and field soldiers. What the different military ranks are, not only from an European time frame, but Asian and Middle Eastern and any other country they can squeeze in there. </strong></p><p></p><p>This latter, yes. But our book is, basically, a rules plug-in a la the Psionicists Handbook. It covers running realms and waging war. We presume the two things are connected. If your Fighter wants to gather 20 people together and sack a keep, go to it. The rules are in the PHB and DMG. If, however, a local regent gifts you with a County and suddenly you're thrust into the geopolitics of your GM's world, ours in the book for you. You can tax and spend, raise armies, make allies, trade, defend, conquer. Right down to pulling out a warboard decorating it with trees and hills, and using your Warmaster minis to tactically fight the battle using rules that should seem *exrtremely* familiar to any d20 player.</p><p></p><p>Should be good.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 140302, member: 1300"] [B]My biggest disappointment with the book had nothing to do with wanting a mass combat system. I wanted some very basic information that War failed to provide. Take military ranks for example. Are there any mentioned in War? Nope.[/B] I'd thought about including this in Fields of Blood, not for any game mechanic reason but because as a leader of your own Realm (our term for 'the place you're in charge of') you should get to pick what the titles of the officers in your army is going to be. Ditto noble titles. Think there's a perfectly servicable group of charts in the original AD&D GM's Guide. [B]How about how much it costs to start a mercenary company? Something that would be very interesting for a Mercenary Captain to do eh? Nope.[/B] Hmmm...mental note. Probably make it a funtion of a Mercenary Captain prestige class. [B]I'm hoping that Eden's book can provide details on how much money it costs to start an army, train an army, and field soldiers. What the different military ranks are, not only from an European time frame, but Asian and Middle Eastern and any other country they can squeeze in there. [/B] This latter, yes. But our book is, basically, a rules plug-in a la the Psionicists Handbook. It covers running realms and waging war. We presume the two things are connected. If your Fighter wants to gather 20 people together and sack a keep, go to it. The rules are in the PHB and DMG. If, however, a local regent gifts you with a County and suddenly you're thrust into the geopolitics of your GM's world, ours in the book for you. You can tax and spend, raise armies, make allies, trade, defend, conquer. Right down to pulling out a warboard decorating it with trees and hills, and using your Warmaster minis to tactically fight the battle using rules that should seem *exrtremely* familiar to any d20 player. Should be good. [/QUOTE]
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