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Eden's Fields of Blood
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<blockquote data-quote="mattcolville" data-source="post: 142850" data-attributes="member: 1300"><p><strong>Size</strong></p><p></p><p>How many actual individuals are in each unit isn't expressly stated. A general rule of 100 1st level warriors in one human regular infantry unit is given, but this is an average and an example. A regular unit of human scouts might only have 12 people in it. A unit of Fire Giants might be one Fire Giant. Basically the game is balanced so One Unit is roughly as useful across the board. Which is not to say 'as powerful.' 1 unit of scouts is roughly as useful as 1 unit of infantry, but because their functions are so different, one has 12 people in it and one has 100. </p><p></p><p>100 is the baseline for a couple of reasons, 1: it means you can run really large battles, especially when you start fielding Formations, which are large groups of units that move and act together, as one big unit. 2: it gives a good range of scale for the other units. If we presume that each unit is roughly as useful as another, and we have a fire giant standing over here, you'd expect to see 100 1st level warriors standing over there. If I made the base unit 10 guys. . .you wouldn't expect to see 1/10th of a giant opposing them.</p><p></p><p>I keep saying 'roughly equal' and things like that because these are notional, they're not fungible. </p><p></p><p><strong>d20ness</strong></p><p>I can tell you, this is not D&D combat. It feels and acts like D&D combat, but I monkeyed with certain bits so they'd work in the Book of War. There's one *super* controversial point that people either love or hate, that I won't reveal to you now because even though I should be done with the system this month, our leadtime on books means someone else without a backlog of finished books might be able to beat us to press.</p><p></p><p>But you'll notice as soon as you look at combat actions that they're the same as D&D combat. The controversial point comes in the resolution mechanic and the unit's stats.</p><p></p><p>The original version of the rules allowed you to equip your units with any appropriate weapon, and I had every weapon listed. I think that's overkill. I seriously doubt many people are going to want to field units of gnome infantry armed with *picks*. So I might scale down the weapons list to something more manageable.</p><p></p><p>One thing I'm wrestling with now is levelling up your experiened units.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 142850, member: 1300"] [B]Size[/B] How many actual individuals are in each unit isn't expressly stated. A general rule of 100 1st level warriors in one human regular infantry unit is given, but this is an average and an example. A regular unit of human scouts might only have 12 people in it. A unit of Fire Giants might be one Fire Giant. Basically the game is balanced so One Unit is roughly as useful across the board. Which is not to say 'as powerful.' 1 unit of scouts is roughly as useful as 1 unit of infantry, but because their functions are so different, one has 12 people in it and one has 100. 100 is the baseline for a couple of reasons, 1: it means you can run really large battles, especially when you start fielding Formations, which are large groups of units that move and act together, as one big unit. 2: it gives a good range of scale for the other units. If we presume that each unit is roughly as useful as another, and we have a fire giant standing over here, you'd expect to see 100 1st level warriors standing over there. If I made the base unit 10 guys. . .you wouldn't expect to see 1/10th of a giant opposing them. I keep saying 'roughly equal' and things like that because these are notional, they're not fungible. [B]d20ness[/B] I can tell you, this is not D&D combat. It feels and acts like D&D combat, but I monkeyed with certain bits so they'd work in the Book of War. There's one *super* controversial point that people either love or hate, that I won't reveal to you now because even though I should be done with the system this month, our leadtime on books means someone else without a backlog of finished books might be able to beat us to press. But you'll notice as soon as you look at combat actions that they're the same as D&D combat. The controversial point comes in the resolution mechanic and the unit's stats. The original version of the rules allowed you to equip your units with any appropriate weapon, and I had every weapon listed. I think that's overkill. I seriously doubt many people are going to want to field units of gnome infantry armed with *picks*. So I might scale down the weapons list to something more manageable. One thing I'm wrestling with now is levelling up your experiened units. [/QUOTE]
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