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"Edited" by Moldvay. "Edited" by Cook. But who WROTE it?
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<blockquote data-quote="Beginning of the End" data-source="post: 5492516" data-attributes="member: 55271"><p>None of these questions are insoluble. Most of them have solutions in the text. Many of them are trivial. A few of them suggest that you haven't even glanced at the page. I mean, there's only one section of rules on morale in the LBBs and it contains the rules for making morale checks in combat (brief though they may be). And movement during combat is referenced repeatedly.</p><p></p><p>As I said before, there's nothing perfect about the system or its presentation. (And, of course, the references to the non-alternative combat system are just gibberish to be ignored.) But the claim that OD&D was unplayable without <em>Chainmail</em> is, as Plane Sailing said, balderdash.</p><p></p><p></p><p></p><p>Almost trivially.</p><p></p><p>OUTDOOR SURVIVAL is referenced in three capacities:</p><p></p><p>(1) As a good resource for an outdoor map if you don't have one prepped. (But, explicitly, "Exploratory journies, such as expeditions to find land suitable for a castle or in search of some legendary treasure are <em>handled in an entirely different manner</em>." Emphasis added. And then explicit rules are given on the next page for how to make such a map.)</p><p></p><p>(2) Terrain penalties are "as stated in OUTDOOR SURVIVAL", but these are then immediately summarized in the same sentence.</p><p></p><p>(3) When lost, you should roll 1d6 and consult a chart in OUTDOOR SURVIVAL.</p><p></p><p>Only this last one is in any way problematic. And despite never having seen OUTDOOR SURVIVAL, I'll bet I'm able to guess how 1d6 should should be used to determine random direction on a <strong>hex</strong> grid.</p><p></p><p></p><p></p><p>Is it cheating to just point at the initiative rules from AD&D1?</p><p></p><p>Here's one of my favorites from OD&D:</p><p></p><p></p><p></p><p>Do you think he meant to give elven, dwarven, and halfling PCs only a 20% chance of speaking common? Because that's what he wrote.</p><p></p><p>And this one is pure gold:</p><p></p><p></p><p></p><p>This passage fails on so many levels: It leads off by suggesting that it will make evident the progression of class levels so that higher levels can be calculated... but then fails to do that. Instead Gygax chooses to take information that he could have just as easily included on the tables printed immediately above this paragraph and render it into a block of needlessly obfuscated and confusing text.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5492516, member: 55271"] None of these questions are insoluble. Most of them have solutions in the text. Many of them are trivial. A few of them suggest that you haven't even glanced at the page. I mean, there's only one section of rules on morale in the LBBs and it contains the rules for making morale checks in combat (brief though they may be). And movement during combat is referenced repeatedly. As I said before, there's nothing perfect about the system or its presentation. (And, of course, the references to the non-alternative combat system are just gibberish to be ignored.) But the claim that OD&D was unplayable without [i]Chainmail[/i] is, as Plane Sailing said, balderdash. Almost trivially. OUTDOOR SURVIVAL is referenced in three capacities: (1) As a good resource for an outdoor map if you don't have one prepped. (But, explicitly, "Exploratory journies, such as expeditions to find land suitable for a castle or in search of some legendary treasure are [i]handled in an entirely different manner[/i]." Emphasis added. And then explicit rules are given on the next page for how to make such a map.) (2) Terrain penalties are "as stated in OUTDOOR SURVIVAL", but these are then immediately summarized in the same sentence. (3) When lost, you should roll 1d6 and consult a chart in OUTDOOR SURVIVAL. Only this last one is in any way problematic. And despite never having seen OUTDOOR SURVIVAL, I'll bet I'm able to guess how 1d6 should should be used to determine random direction on a [b]hex[/b] grid. Is it cheating to just point at the initiative rules from AD&D1? Here's one of my favorites from OD&D: Do you think he meant to give elven, dwarven, and halfling PCs only a 20% chance of speaking common? Because that's what he wrote. And this one is pure gold: This passage fails on so many levels: It leads off by suggesting that it will make evident the progression of class levels so that higher levels can be calculated... but then fails to do that. Instead Gygax chooses to take information that he could have just as easily included on the tables printed immediately above this paragraph and render it into a block of needlessly obfuscated and confusing text. [/QUOTE]
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"Edited" by Moldvay. "Edited" by Cook. But who WROTE it?
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