D&D 5E Editing. Argh!!!

MerricB

Eternal Optimist
Supporter
"Whatever you favor the Pathfinder Roleplaying Game or the 5th edition of the world’s most famous RPG, when you see the Legendary Planet logo you’ll know you are getting an adventure that is quite literally out of this world." - Jason Nelson, Legendary Games, in his introduction to The Assimilation Strain, which I'm currently reading.

Jason, the word you were looking for was "Whether". Or a comma and a word got edited out.

"The all-star team of designers here at Legendary Games is committed to bringing you—the busy GM or player—the absolute best third party support for your Pathfinder campaign." -- more of Jason's introduction to the 5E version of the product.

Is the Pathfinder version better edited? Because this 5E fan thinks you may have missed mentioning a system.

"To deliver on that commitment, we’ve assembled the best of the best of current gaming authors, designers and layout experts so that you can feel comfortable that Legendary Games products will be the most creative, balanced, dynamic, and exciting content you can find anywhere."

No mention of editors. Just as well!

"Over the past two weeks, the lakeside town of Holver’s Ferry has suffered a setback of epic proportions. Almost 90% of its inhabitants have either succumbed to the worst effects of a terrible virus known as the assimilation strain, or packed up and left."

Setback. Right. We don't want to oversell this.

"The temporary effects of assimilation madness can be removed by spells such as: calm emotions, lesser restoration, or suggestion. This does not, however, cure the victim of the flawed assimilation strain, and new episodes may occur as the brain’s remapped personality continues to vex the victim."

I want to point out I just reviewed The Forest Oracle. I'm not sure what is worse. "Vex the victim"? Really?

"This ferry station served for decades as a river crossing for prospectors, hunters, and other frontiersmen before an enterprising lumber merchant named Enion Holver founded a village by the lakeshore. Ownership of the ferry changed hands through many generations, and most recently was owned and run by a jovial ex-lumberjack named Unoff Ollus."

I can't work out if the idea is that the ferry has stayed in the same family (you wouldn't say "changed hands") or it's just been a lot of years ("many generations" is odd).

"Assimilation Madness. These farmers were once neutral, but their alignments shifted to neutral evil due to the flawed version of the assimilation strain. They each suffer a -5 penalty on saves and checks based on Constitution and Charisma. A successful DC 15 Wisdom (Medicine) check determines these men suffer from some sort of sickness, though it’s currently impossible to identify the exact illness. Since the farmers have had the flawed version of the virus longer than 24 hours, they can no longer infect others."

Converting from Pathfinder to 5E isn't that easy - believe me, I know! It's interesting what things stick out, though: a -5 penalty is unusual in 5E. 5E also doesn't have any checks "based on" stats - they're actually ability checks which may gain proficiency bonuses.

Mind you, they also have "Unstable Mind. A maddened creature gains advantage on saving throws against being charmed, frightened, paralyzed, stunned, or put to sleep", and the madness slowly increases to the full -5 penalty...

"When the PCs cross the river to Holver’s Ferry, they find the village eerily quiet and the streets almost deserted. The first building they pass is likely this farm owned by Ambrin Redthistle (Commoner, The Official 5th Edition Manual of Monsters),"

The Official 5th Edition Manual of Monsters? Really? Wow!

"After appearing atop the granary, which she accessed with a key taken from one of the village elder’s she found dead on the street..."

Apostrophe errors can happen to anyone.

"A successful DC 15 Widsom (Medicine) check"

:)

"The ruins of Arvarenhode Manor lay another four miles east of Mother Oddle’s orphanage along the same cart path from Holver’s Ferry"

I dream of one day finding people who understand the difference between "lay" and "lie".

Actually, the adventure doesn't look too bad, all-in-all, but there are a few things that really irritate me, as you might have guessed!

(I'll probably write and publish the review tomorrow. :))

Cheers!
 
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Every Ability check is based on a stat.

Sometimes they have skills related to them, but as a good example when you roll initiative you are making a Dexterity check. His "-5 to Constitution and Charisma Saving Throws and Ability Checks" is absolutely okay, excusing the -5 being used instead of disadvantage. I don't know too many Constitution checks, except when a DM wants you to save against the Cold of the world they created each day, without making it a Saving Throw so players have a fairer chance to pass.
 

Don't be too hard on them. Better a great adventure written by semi-illiterates than a beautifully-produced, elegantly grammatical scenario that unravels when the PCs turn left instead of right at the entrance.

Unless it's both, of course.
 

Don't be too hard on them. Better a great adventure written by semi-illiterates than a beautifully-produced, elegantly grammatical scenario that unravels when the PCs turn left instead of right at the entrance.

Unless it's both, of course.
WHY WOULD THEY TURN LEFT?!?!?!?!?!?!?!? Right for root! Why would you go left for loot?

There is certain logic to the argument that grammar, spelling and editing can be lacking while the products still is clear and easy to understand, there is also strong evidence that products that lack professional elements like correct grammar, correct spelling and some evidence of editing tend to be discarded and ignored more often. They're hurting their product - and if it is a good product outside of these flaws, the people that overlook it because of these flaws are missing out.
 

WHY WOULD THEY TURN LEFT?!?!?!?!?!?!?!? Right for root! Why would you go left for loot?
Well, traditionally, going right takes you through all the monsters and traps to the final treasure chamber, then after the boss battle there's a quick exit that takes you straight back to the entrance down a disused passage. That's the one on the left ... :D

There is certain logic to the argument that grammar, spelling and editing can be lacking while the products still is clear and easy to understand, there is also strong evidence that products that lack professional elements like correct grammar, correct spelling and some evidence of editing tend to be discarded and ignored more often. They're hurting their product - and if it is a good product outside of these flaws, the people that overlook it because of these flaws are missing out.
Yes, I quite agree. If I see a product that is carelessly produced in terms of grammar, I'm inclined to assume that it is carelessly produced in other ways too and avoid it. Like emails with spelling mistakes in the header. Spam bucket fodder.
 


How is this more fair?

Let's imagine a frozen tundra world, where there is almost always a chill in the air.

Every day the DM requires a Constitution check or suffer 1 level of Exhaustion while exposed. Why would being a Sorcerer over a Rogue mean you should have a better chance of succeeding against something everyone deals with from birth? Now you might argue a Survival check is appropriate, however this is purely to resist the freezing temperature of a natural event. I would put this kind of check on par with surviving without food/water or going without sleep.
 

Let's imagine a frozen tundra world, where there is almost always a chill in the air.

Every day the DM requires a Constitution check or suffer 1 level of Exhaustion while exposed. Why would being a Sorcerer over a Rogue mean you should have a better chance of succeeding against something everyone deals with from birth? Now you might argue a Survival check is appropriate, however this is purely to resist the freezing temperature of a natural event. I would put this kind of check on par with surviving without food/water or going without sleep.

Yep, I agree. There needs to be some kind of mechanism for everyone born and raised in those conditions. Your method of handling it would work. That or a "Frost Tamed" skill that all natives are proficient in
 

5E also doesn't have any checks "based on" stats - they're actually ability checks which may gain proficiency bonuses.

I had a chuckle at this, mostly at my own folly. When I was writing Felk Mor, I had my AD&D goggles on (which I normally do). In AD&D, there were a lot of just plain ability checks. However, when I was proofing the other day, I realized it didn't fit well with 5e's mechanics. I changed everything into either an existing skill check (replaced "INT check" with "History check" for example) or into a saving throw (replacing "Wisdom check" with "Wisdom save").
 

I had a chuckle at this, mostly at my own folly.

Once you have a few editions under your belt, it actually becomes quite hard to remember all the correct terms. I know that the Book of Lost Spells has a few references to people who are "dying", because that's how I thought of the state from 3E & 4E. It's not actually a term in 5E... mind you, I don't think there's a good term for it in 5E! "0 hit points and not stable?" Doesn't really work for me. ;)

I tend to be more tolerant of the odd mistake when reviewing books, but there are a few errors that are real trigger points for me.

Cheers!
 

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