Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Edition Bias and 4e Sales Perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4757109" data-attributes="member: 7635"><p>Depends on what is meant by "fighters play like fighters, wizards like wizards" meant.</p><p></p><p>Now, if you mean "the fighter is up front, wearing heavy armor and swinging large weapons while soaking up damage" and "wizard is staying back, pelting foes with blast of arcane energy wearing a robe and carrying a walking stick" then yes, 4e feels true to D&D.</p><p></p><p>If you mean "fighters move and/or attack" and "wizards select powerful effects of a list and can use each one selected once, then they need to rest" then no, it doesn't.</p><p></p><p>The difference is the first is true of all forms of D&D, but also true of many other FRPGs (even CRPGS and MMOs) because it defines the archetype without defining the rules (does the fighter attack by d20, d%, a die pool of d10s or a complex computer algorithm? Does the wizard cast by spell slots, mana points, recharge/cool down, etc?) while the latter is a specific D&D mechanic true from 1974 to 2008*. </p><p></p><p>Some people don't mind if the mechanics change if it better supports the archetype. Some believe the mechanic DEFINES the archetype. </p><p></p><p><em><span style="font-size: 9px">* Really, 2000 broke the trend with sorcerers (non-vancian casting) and the replaced the thief class (with its backstab and % thief skills) with the rogue (who had sneak attack and skill system), yet I don't recall a lot of complaining then...</span></em></p></blockquote><p></p>
[QUOTE="Remathilis, post: 4757109, member: 7635"] Depends on what is meant by "fighters play like fighters, wizards like wizards" meant. Now, if you mean "the fighter is up front, wearing heavy armor and swinging large weapons while soaking up damage" and "wizard is staying back, pelting foes with blast of arcane energy wearing a robe and carrying a walking stick" then yes, 4e feels true to D&D. If you mean "fighters move and/or attack" and "wizards select powerful effects of a list and can use each one selected once, then they need to rest" then no, it doesn't. The difference is the first is true of all forms of D&D, but also true of many other FRPGs (even CRPGS and MMOs) because it defines the archetype without defining the rules (does the fighter attack by d20, d%, a die pool of d10s or a complex computer algorithm? Does the wizard cast by spell slots, mana points, recharge/cool down, etc?) while the latter is a specific D&D mechanic true from 1974 to 2008*. Some people don't mind if the mechanics change if it better supports the archetype. Some believe the mechanic DEFINES the archetype. [I][SIZE="1"]* Really, 2000 broke the trend with sorcerers (non-vancian casting) and the replaced the thief class (with its backstab and % thief skills) with the rogue (who had sneak attack and skill system), yet I don't recall a lot of complaining then...[/SIZE][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Edition Bias and 4e Sales Perception
Top