Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Dungeons & Dragons
Edition Design Philosophies as Seen Through Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="saviirkad" data-source="post: 9885173" data-attributes="member: 7054355"><p>Interesting look. I'm not familiar with 1e that much, so while I'm somewhat aware of the various elements that have evolved over the years and editions, I don't know the specifics of what the original mechanics are.</p><p></p><p>I can't say this for sure because obviously this is a very narrow look at 1e, but at least with this comparison I do find myself glad that 5e is designed the way it is. I do greatly enjoy the game mechanics of D&D, but I'm here for the group narrative first. And, crucially, we don't need help on the narrative front. Give me the crunch that I can have fun with in the gameplay aspect of the hobby, and I'll decide the narrative expression of those mechanics.</p><p></p><p>For that reason, I'm further inclined towards the 5e take on these items. While the earlier versions are interesting to read, my initial thoughts reading them is that they'd be more limiting than I'd like in practice. The sword of sharpness, for instance, exclusively does the one thing in 1e, it cuts off limbs. I prefer the 5e take of bonus damage and exhaustion, because that's mechanically fun to play with. Narratively, I've got plenty more options to express that, up to and including cutting off limbs.</p><p></p><p>I just like how much more broad and open-ended that is, even if I ultimately decide to mimic the narrower scope of the 1e item.</p></blockquote><p></p>
[QUOTE="saviirkad, post: 9885173, member: 7054355"] Interesting look. I'm not familiar with 1e that much, so while I'm somewhat aware of the various elements that have evolved over the years and editions, I don't know the specifics of what the original mechanics are. I can't say this for sure because obviously this is a very narrow look at 1e, but at least with this comparison I do find myself glad that 5e is designed the way it is. I do greatly enjoy the game mechanics of D&D, but I'm here for the group narrative first. And, crucially, we don't need help on the narrative front. Give me the crunch that I can have fun with in the gameplay aspect of the hobby, and I'll decide the narrative expression of those mechanics. For that reason, I'm further inclined towards the 5e take on these items. While the earlier versions are interesting to read, my initial thoughts reading them is that they'd be more limiting than I'd like in practice. The sword of sharpness, for instance, exclusively does the one thing in 1e, it cuts off limbs. I prefer the 5e take of bonus damage and exhaustion, because that's mechanically fun to play with. Narratively, I've got plenty more options to express that, up to and including cutting off limbs. I just like how much more broad and open-ended that is, even if I ultimately decide to mimic the narrower scope of the 1e item. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Edition Design Philosophies as Seen Through Magic Items
Top