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Edition Design Philosophies as Seen Through Magic Items
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<blockquote data-quote="Milieu" data-source="post: 9885195" data-attributes="member: 7041560"><p>Here's the same items in 3e.</p><p></p><p><strong>The Staff of Withering</strong></p><p>It's called Rod of Withering in 3e, because they systematized the difference between Rods, Wands, and Staves. (Wands cast a single spell, Staffs cast several spells, and Rods do special things.)</p><p>In 3.0:</p><p>[ATTACH=full]433054[/ATTACH]</p><p>Not as colorful an effect as 1e perhaps, but ability damage is pretty serious and longer lasting than the 5e effects. Strength damage reduces your Strength score, and thus attack and damage; if your Strength hits 0, you are helpless and can't move. Con damage reduces both your max and current HP; at Con 0, you're dead. Ability damage recovers at a rate of 1 point per day, unless you have access to <em>lesser restoration</em>. Permanent ability drain can only be recovered by <em>restoration</em>. Also note that a "touch attack" means it ignores your equipped armor and shield; your AC vs touch attacks is 10 + Dex mod + size modifier (e.g. +1 for Small size), maybe + a Dodge bonus from abilities or Deflection bonus from magic spells or items.</p><p></p><p>The 3.5 version is identical except the save DC is 17.</p><p></p><p><strong>The Trident of Fish Command</strong></p><p>3.0:</p><p>[ATTACH=full]433055[/ATTACH]</p><p>[ATTACH=full]433056[/ATTACH]</p><p>The 3.0e trident is pretty similar to 1e, except that it also works on whales, shrimp, octopodes, alligators, etc. Maybe you can convince your DM that lowercase-a "animals" is different from capital-A "Animals", so it also works on Humanoids like mermaids and sahaugin.</p><p></p><p>The 3.5 version has several differences:</p><p></p><p>It caps the total hit dice of fish controlled, increases the save DC unless you're already fighting the fish, changes it from a set number of charges to 3/day, and replaces the communicate emotions business with <em>speak with animals.</em></p><p></p><p><strong>Sword of Sharpness</strong></p><p>Sword of Sharpness doesn't exist in 3e. (At least not in the DMG; maybe there's one somewhere.) I <em>think </em>its intended replacement is the <em>keen </em>property, which doubles the critical threat range* for a magical slashing or piercing weapon.</p><p></p><p>*In 3e, to get a critical, you have to roll a natural 20, then "confirm" the critical by making another attack roll and hitting the target's AC. Some weapons have a larger critical threat range, meaning they have a chance to crit on rolls other than natural 20. For example, a long sword has a threat range of 19–20, so if you roll a natural 19, and if that still hits, you get to make the second roll to confirm it. A scimitar has a threat range of 18–20, and a <em>keen scimitar</em> can crit on a natural 15 or higher.</p></blockquote><p></p>
[QUOTE="Milieu, post: 9885195, member: 7041560"] Here's the same items in 3e. [B]The Staff of Withering[/B] It's called Rod of Withering in 3e, because they systematized the difference between Rods, Wands, and Staves. (Wands cast a single spell, Staffs cast several spells, and Rods do special things.) In 3.0: [ATTACH type="full" size="327x128"]433054[/ATTACH] Not as colorful an effect as 1e perhaps, but ability damage is pretty serious and longer lasting than the 5e effects. Strength damage reduces your Strength score, and thus attack and damage; if your Strength hits 0, you are helpless and can't move. Con damage reduces both your max and current HP; at Con 0, you're dead. Ability damage recovers at a rate of 1 point per day, unless you have access to [I]lesser restoration[/I]. Permanent ability drain can only be recovered by [I]restoration[/I]. Also note that a "touch attack" means it ignores your equipped armor and shield; your AC vs touch attacks is 10 + Dex mod + size modifier (e.g. +1 for Small size), maybe + a Dodge bonus from abilities or Deflection bonus from magic spells or items. The 3.5 version is identical except the save DC is 17. [B]The Trident of Fish Command[/B] 3.0: [ATTACH type="full" size="334x106"]433055[/ATTACH] [ATTACH type="full" size="334x132"]433056[/ATTACH] The 3.0e trident is pretty similar to 1e, except that it also works on whales, shrimp, octopodes, alligators, etc. Maybe you can convince your DM that lowercase-a "animals" is different from capital-A "Animals", so it also works on Humanoids like mermaids and sahaugin. The 3.5 version has several differences: It caps the total hit dice of fish controlled, increases the save DC unless you're already fighting the fish, changes it from a set number of charges to 3/day, and replaces the communicate emotions business with [I]speak with animals.[/I] [B]Sword of Sharpness[/B] Sword of Sharpness doesn't exist in 3e. (At least not in the DMG; maybe there's one somewhere.) I [I]think [/I]its intended replacement is the [I]keen [/I]property, which doubles the critical threat range* for a magical slashing or piercing weapon. *In 3e, to get a critical, you have to roll a natural 20, then "confirm" the critical by making another attack roll and hitting the target's AC. Some weapons have a larger critical threat range, meaning they have a chance to crit on rolls other than natural 20. For example, a long sword has a threat range of 19–20, so if you roll a natural 19, and if that still hits, you get to make the second roll to confirm it. A scimitar has a threat range of 18–20, and a [I]keen scimitar[/I] can crit on a natural 15 or higher. [/QUOTE]
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