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General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7961986" data-attributes="member: 82106"><p>See, there are two schools on this matter (maybe more, nobody feel left out, please <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). FOR ME, who started playing in the mid-70's with the LBBs, 2e felt very packaged. I look at it now and what I see is a bunch of disconnected and not really integrated parts that required an amazing amount of effort to even use, as-is. Whereas everything from 3e onward (definitely 4e onward) provides all the basic tools, and a solid formula for extensions. I can spend my creative resources on the things that matter, not on how the heck to munge together all the 9 different systems for martial arts that exist in 2e+OA... </p><p>Maybe because I got to playing D&D when the first bits of the rulebook literally said "this is just some material you can use to make a fantastical fantasy wargaming campaign" but FOR ME there's no question of not being able to just add whatever I want, nor any reason not to, maybe beyond "someone else is already doing this better than I can, so I will go use their version", which is legitimate, but a WIN in my book, as now I can do some other crazy thing. Speaking at least of 4e (I am no expert on 5e, don't really play it much) but there are a HUGE amount of areas where you can exercise your own creativity in terms of material and even subsystems.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7961986, member: 82106"] See, there are two schools on this matter (maybe more, nobody feel left out, please ;) ). FOR ME, who started playing in the mid-70's with the LBBs, 2e felt very packaged. I look at it now and what I see is a bunch of disconnected and not really integrated parts that required an amazing amount of effort to even use, as-is. Whereas everything from 3e onward (definitely 4e onward) provides all the basic tools, and a solid formula for extensions. I can spend my creative resources on the things that matter, not on how the heck to munge together all the 9 different systems for martial arts that exist in 2e+OA... Maybe because I got to playing D&D when the first bits of the rulebook literally said "this is just some material you can use to make a fantastical fantasy wargaming campaign" but FOR ME there's no question of not being able to just add whatever I want, nor any reason not to, maybe beyond "someone else is already doing this better than I can, so I will go use their version", which is legitimate, but a WIN in my book, as now I can do some other crazy thing. Speaking at least of 4e (I am no expert on 5e, don't really play it much) but there are a HUGE amount of areas where you can exercise your own creativity in terms of material and even subsystems. [/QUOTE]
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Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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