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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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<blockquote data-quote="transmission89" data-source="post: 8205335" data-attributes="member: 6688441"><p>I’m playing it now. I’m running a westmarches campaign in Rob Conley’s Blackmarsh setting. I’m keeping it old school, mashing in some 1e and BXisms (focusing on turns and resource management) in the dungeons and wilderness exploration. My players have a stable of three characters each. Also keeping the level limits, THAC0, everything that I guess frustrated people who played it in the day to emphasise the differences to my normally 5e players.</p><p></p><p>From modern players’ perspective, we are loving it. It give our group something we found lacking in modern editions, a sense of mortality, stakes, consequences for actions, a feel of pride at clawing for and earning levels. Acquiring treasure and powerful new magic takes work. We are loving the fast, frenetic combat and from a DM point of view, I’m loving how hackable and lightweight it can be. I love not having to calculate encounter balance, or work out monsters to the nth degree. I just draw up a dungeon, whack some creatures and environments that I feel should be there and create a wandering monster table.</p><p></p><p>If you only use the base rules (nothing optional), it actually gets pretty close to basic d&d. I use the optional group initiative with weapon speed, select kits, spells (and revised spell lists) from spells and magic, NWP, weapon specialisation, xp for gold, training etc.</p><p></p><p>I love that, to my players, it is mostly inscrutable. Roll low, roll high, why? Because I call for it. They are engaged more with the fiction and not spending time looking at their (digital) character sheets. It’s mostly me carrying the system, yet I don’t feel overwhelmed or the need to check the books in play (beyond table referencing) as I can fit it in my head.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8205335, member: 6688441"] I’m playing it now. I’m running a westmarches campaign in Rob Conley’s Blackmarsh setting. I’m keeping it old school, mashing in some 1e and BXisms (focusing on turns and resource management) in the dungeons and wilderness exploration. My players have a stable of three characters each. Also keeping the level limits, THAC0, everything that I guess frustrated people who played it in the day to emphasise the differences to my normally 5e players. From modern players’ perspective, we are loving it. It give our group something we found lacking in modern editions, a sense of mortality, stakes, consequences for actions, a feel of pride at clawing for and earning levels. Acquiring treasure and powerful new magic takes work. We are loving the fast, frenetic combat and from a DM point of view, I’m loving how hackable and lightweight it can be. I love not having to calculate encounter balance, or work out monsters to the nth degree. I just draw up a dungeon, whack some creatures and environments that I feel should be there and create a wandering monster table. If you only use the base rules (nothing optional), it actually gets pretty close to basic d&d. I use the optional group initiative with weapon speed, select kits, spells (and revised spell lists) from spells and magic, NWP, weapon specialisation, xp for gold, training etc. I love that, to my players, it is mostly inscrutable. Roll low, roll high, why? Because I call for it. They are engaged more with the fiction and not spending time looking at their (digital) character sheets. It’s mostly me carrying the system, yet I don’t feel overwhelmed or the need to check the books in play (beyond table referencing) as I can fit it in my head. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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