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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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<blockquote data-quote="cdwander" data-source="post: 9515035" data-attributes="member: 6847093"><p>I played it and still do, I have played and enjoyed 3rd edition, and fifth edition, but I have always gone back to second edition. The feat tree is the disadvantage to 3rd edition, while it is fun it detracts from the game itself and forces the player to spend to much time designing a mechanical powerful character to gain advantage as well as the quick leveling turns into immediate gratification that is rewarded with extra feats and thus the player is driven to fight everything in order to gain the power they need to advance the mechanical design of their character. Now characters quickly reach level 20 and you are remaking a new character that you a designing through a feat tree to be more powerful then the last one you played. Fun at times, but it becomes a mechanical slog through which your character is designed and not the actual game experience that creates the character. Fifth edition tapers back on the feats, but at this point I had begun going back to 2nd edition, because of the open system that allowed the players to play with rules, although some say the are archaic, that are simple for character design and play. Thus the game happens at the table and not at the building of the character, and for more complex character class design the players always have the skills and powers option books that let players create a class within a class to play. The final note is the game is played with dice, so these other editions try to take away the chance of failure, and it is the failure that creates the experience that happens in the game, the overcoming it. The other systems force the DMs to balance the conflicts so that the party can not be overpowered, and they never need to run, or come up with a solution that doesn't involve the use of their abilities, it is about mechanical advantage as opposed to creative solutions, and some luck that is what gets lost in the newer designs. Characters where suppose to die, the world was suppose to be treacherous, and that was the point, luck of the role and creativity was the most important part of the game that is now lost to the designers who have taken, by accident, that out of the players hands by having rules that apply to everything.</p></blockquote><p></p>
[QUOTE="cdwander, post: 9515035, member: 6847093"] I played it and still do, I have played and enjoyed 3rd edition, and fifth edition, but I have always gone back to second edition. The feat tree is the disadvantage to 3rd edition, while it is fun it detracts from the game itself and forces the player to spend to much time designing a mechanical powerful character to gain advantage as well as the quick leveling turns into immediate gratification that is rewarded with extra feats and thus the player is driven to fight everything in order to gain the power they need to advance the mechanical design of their character. Now characters quickly reach level 20 and you are remaking a new character that you a designing through a feat tree to be more powerful then the last one you played. Fun at times, but it becomes a mechanical slog through which your character is designed and not the actual game experience that creates the character. Fifth edition tapers back on the feats, but at this point I had begun going back to 2nd edition, because of the open system that allowed the players to play with rules, although some say the are archaic, that are simple for character design and play. Thus the game happens at the table and not at the building of the character, and for more complex character class design the players always have the skills and powers option books that let players create a class within a class to play. The final note is the game is played with dice, so these other editions try to take away the chance of failure, and it is the failure that creates the experience that happens in the game, the overcoming it. The other systems force the DMs to balance the conflicts so that the party can not be overpowered, and they never need to run, or come up with a solution that doesn't involve the use of their abilities, it is about mechanical advantage as opposed to creative solutions, and some luck that is what gets lost in the newer designs. Characters where suppose to die, the world was suppose to be treacherous, and that was the point, luck of the role and creativity was the most important part of the game that is now lost to the designers who have taken, by accident, that out of the players hands by having rules that apply to everything. [/QUOTE]
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Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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