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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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<blockquote data-quote="CleverNickName" data-source="post: 9772068" data-attributes="member: 50987"><p>While I only ever played AD&D 2E the one time, and it was a bit of a disaster, I have a lot of fond memories of <em>reading </em>the 2E stuff. I had gotten a gift subscription to <em>Dragon Magazine</em> for the last half of 1989 and the first half of 1990, and I would pick up the occasional copy of <em>Dungeon Magazine </em>at the comic store, and I would read them over and over again until they practically disintegrated. And I remember the Desert of Desolation series of adventure modules--<em>Pharoah, Oasis of the White Palm, Lost Tomb of Martek</em>--and I ran them for my high school gaming group even though we were playing Expert Rules. (I had run them alongside the Desert Nomads series of adventure modules, creating the very first D&D "adventure path" I had ever run.)</p><p></p><p>For me, the storytelling and the artwork really peaked during the late 80s and early 90s era of 2nd Edition. I didn't care for much of the rules, but at least the adventures were flexible enough to translate easily into my beloved BECM.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9772068, member: 50987"] While I only ever played AD&D 2E the one time, and it was a bit of a disaster, I have a lot of fond memories of [I]reading [/I]the 2E stuff. I had gotten a gift subscription to [I]Dragon Magazine[/I] for the last half of 1989 and the first half of 1990, and I would pick up the occasional copy of [I]Dungeon Magazine [/I]at the comic store, and I would read them over and over again until they practically disintegrated. And I remember the Desert of Desolation series of adventure modules--[I]Pharoah, Oasis of the White Palm, Lost Tomb of Martek[/I]--and I ran them for my high school gaming group even though we were playing Expert Rules. (I had run them alongside the Desert Nomads series of adventure modules, creating the very first D&D "adventure path" I had ever run.) For me, the storytelling and the artwork really peaked during the late 80s and early 90s era of 2nd Edition. I didn't care for much of the rules, but at least the adventures were flexible enough to translate easily into my beloved BECM. [/QUOTE]
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Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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