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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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<blockquote data-quote="Gradine" data-source="post: 9772903" data-attributes="member: 57112"><p>This is the point that always gets lost in THAC0 arguments. They often come down to trying to measure just how difficult/easy or complex it was to actually deal with in play, which is a deeply subjective sliding scale that people are, very understandably, not going to agree on. It's not even a worthwhile argument to have, honestly.</p><p></p><p>But there are things which we can say are objectively true, or are at least closer to an objective <em>truth </em>than not. For instance, I grew up with 2e, played it for years, spent many years consulting the THAC0 tables, etc. So when I say that I say that the weapon type modifiers for armor in the item descriptions in the <em>Baldur's Gate </em>games constantly confused me, for instance, it is not a function of the difficulty or complexity of the system, but because of how <em>unintuitive </em>it was.</p><p></p><p>Whether you found THAC0 and descending ACs easy or difficult, complex or easily solvable, is a matter of personal experience, skill, knowledge, etc. You can argue that it wasn't <em>that </em>complicated. But you cannot argue that it was intuitive.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9772903, member: 57112"] This is the point that always gets lost in THAC0 arguments. They often come down to trying to measure just how difficult/easy or complex it was to actually deal with in play, which is a deeply subjective sliding scale that people are, very understandably, not going to agree on. It's not even a worthwhile argument to have, honestly. But there are things which we can say are objectively true, or are at least closer to an objective [I]truth [/I]than not. For instance, I grew up with 2e, played it for years, spent many years consulting the THAC0 tables, etc. So when I say that I say that the weapon type modifiers for armor in the item descriptions in the [I]Baldur's Gate [/I]games constantly confused me, for instance, it is not a function of the difficulty or complexity of the system, but because of how [I]unintuitive [/I]it was. Whether you found THAC0 and descending ACs easy or difficult, complex or easily solvable, is a matter of personal experience, skill, knowledge, etc. You can argue that it wasn't [I]that [/I]complicated. But you cannot argue that it was intuitive. [/QUOTE]
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Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?
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