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Edition Experience: Did/Do You Play OD&D? How Was/Is It?
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<blockquote data-quote="Retreater" data-source="post: 7938623" data-attributes="member: 42040"><p>Random encounter from the DM. We had to get to the adventuring site, and this guy jumps out part of the way there, having been hiding in some bushes. Started pummeling my character with his club. One hit, you're dead. End of adventure. That was my first session with Labyrinth Lord.</p><p>Then we tried Keep on the Borderlands. I had a thief. Step into the first cave, instantly killed by a kobold trap. No real way to sneak successfully (what is it, 10% chance at first level? that's like - if you roll a 19-20 in modern D&D you can get a chance to live long enough to see that there are monsters in the cave, run away, hide in town and never adventure again?) </p><p>I don't get why anyone would choose to play such a system. It's like a cruel joke. </p><p>You can have challenge in a game and limited resources. Games like Call of Cthulhu do that well. But when you're trying to play heroic fantasy or swords & sorcery adventures, it just doesn't capture the feel. I'm pretty sure that has never happened to Conan, Fafhrd, or Elric.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7938623, member: 42040"] Random encounter from the DM. We had to get to the adventuring site, and this guy jumps out part of the way there, having been hiding in some bushes. Started pummeling my character with his club. One hit, you're dead. End of adventure. That was my first session with Labyrinth Lord. Then we tried Keep on the Borderlands. I had a thief. Step into the first cave, instantly killed by a kobold trap. No real way to sneak successfully (what is it, 10% chance at first level? that's like - if you roll a 19-20 in modern D&D you can get a chance to live long enough to see that there are monsters in the cave, run away, hide in town and never adventure again?) I don't get why anyone would choose to play such a system. It's like a cruel joke. You can have challenge in a game and limited resources. Games like Call of Cthulhu do that well. But when you're trying to play heroic fantasy or swords & sorcery adventures, it just doesn't capture the feel. I'm pretty sure that has never happened to Conan, Fafhrd, or Elric. [/QUOTE]
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