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<blockquote data-quote="Treebore" data-source="post: 5422469" data-attributes="member: 10177"><p>D&D, and RPG's in general, need to figure out how to market themselves to be much, much easier to play so that they CAN break out of their niche market. Board games, video games, etc... are all easy to start quickly. To break out of this niche RPG companies need to package their RPG's to be similarly easy to start playing, and then they, and we, need to market this easy and fast to start playing RPG to everyone we possibly can so people will find out how awesome the strong points of these RPG's are, and see that it is worth their time to invest even more time into the more classic bigger and high page count products.</p><p></p><p>As long as RPG's keep presenting themselves as these daunting 100 to 5,000 page RPG's it is going to keep itself locked up within its niche because the bigger market will never risk investing its time into learning such a huge product.</p><p></p><p>They need to get it down to about 30 pages, with maps, miniatures, and other cool props.</p><p></p><p>Like I have been thinking, if they took the Ravenloft board game and tweaked it a bit more, it would be a great intro into 4E gaming that would be appealing to the board game crowd and possibly pull them into playing RPG's as well. Then RPG companies need to develop a $30 set that gets you started, and to steal them from the video game crowd give them access to an online interactive video environment in which they can play fully digital modules. Give them 30 to 60 days of free access in which to hook them, and then charge a $10/month fee.</p><p></p><p>I don't know about everyone else, but I found many of the Neverwinter Night "modules" to be a lot of fun to play, now imagine using that to integrate with printed books and how effectively it may draw people into investing time into learning the full table top RPG's.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5422469, member: 10177"] D&D, and RPG's in general, need to figure out how to market themselves to be much, much easier to play so that they CAN break out of their niche market. Board games, video games, etc... are all easy to start quickly. To break out of this niche RPG companies need to package their RPG's to be similarly easy to start playing, and then they, and we, need to market this easy and fast to start playing RPG to everyone we possibly can so people will find out how awesome the strong points of these RPG's are, and see that it is worth their time to invest even more time into the more classic bigger and high page count products. As long as RPG's keep presenting themselves as these daunting 100 to 5,000 page RPG's it is going to keep itself locked up within its niche because the bigger market will never risk investing its time into learning such a huge product. They need to get it down to about 30 pages, with maps, miniatures, and other cool props. Like I have been thinking, if they took the Ravenloft board game and tweaked it a bit more, it would be a great intro into 4E gaming that would be appealing to the board game crowd and possibly pull them into playing RPG's as well. Then RPG companies need to develop a $30 set that gets you started, and to steal them from the video game crowd give them access to an online interactive video environment in which they can play fully digital modules. Give them 30 to 60 days of free access in which to hook them, and then charge a $10/month fee. I don't know about everyone else, but I found many of the Neverwinter Night "modules" to be a lot of fun to play, now imagine using that to integrate with printed books and how effectively it may draw people into investing time into learning the full table top RPG's. [/QUOTE]
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