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<blockquote data-quote="Korgoth" data-source="post: 5422757" data-attributes="member: 49613"><p>I don't think there's anything about D&D that requires it to be a hobby for the whole gaming group. I mean, there is if each player has to read a 200 page hardback manual just to play. But if the rules are simple enough (like in Old School play), the player doesn't even have to read anything, or at most something like 5 pages or less.</p><p></p><p>To go in the "Dungeons and Dragons Family Game" direction, gamers would have to give up their "player character as CAD engineering feat" fetish. Personally I think that the whole milieu of CharOp is the deadest of all dead ends in the world commerce and marketing. But I suppose that's another thread.</p><p></p><p>Anyway, D&D has to be a bit of a hobby for the DM, since he has to at least read the module, but not for anybody else. I'm playing in a Classic Traveller campaign right now (Yay! I get to play for once!) and there's virtually no reason that any of the players would have to read a single word of rules text. You have your character and you chuck 2d6 when the Ref tells you to. The end.</p><p></p><p>Is Essentials the game that could transcend the niche? What I'm saying in this thread is "Go with it." It might not be optimal (I'm rather sure it isn't), but it's <em>there</em>. Have you ever been in a situation where people want to go out for food because they're all hungry but nobody can agree on where to go... and this conversation can go on for like an hour if you're not careful? At some point you just have to pick an option that's not perfect and go with it.</p><p></p><p>Now, as much as I have "Edition Fatigue", if they did come out with something along the lines of "The Dungeons and Dragons Family Game", where you get a big box at WalMart or Target and that's the whole game (tokens, tiles/maps, screen, dice, etc.) with one "module" (and I'm not talking some "Kobold Hall" POS either) and were committed to <em>go with that for at least a decade</em> then I'd accept it (obviously there'd be more modules coming out for it... it is accepted that games have expansions). Otherwise, in the absence of something specifically designed to gain traction with Middle America (or whatever exists nowadays, if that has been destroyed), then I say let Essentials gain whatever traction it is capable of gaining.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5422757, member: 49613"] I don't think there's anything about D&D that requires it to be a hobby for the whole gaming group. I mean, there is if each player has to read a 200 page hardback manual just to play. But if the rules are simple enough (like in Old School play), the player doesn't even have to read anything, or at most something like 5 pages or less. To go in the "Dungeons and Dragons Family Game" direction, gamers would have to give up their "player character as CAD engineering feat" fetish. Personally I think that the whole milieu of CharOp is the deadest of all dead ends in the world commerce and marketing. But I suppose that's another thread. Anyway, D&D has to be a bit of a hobby for the DM, since he has to at least read the module, but not for anybody else. I'm playing in a Classic Traveller campaign right now (Yay! I get to play for once!) and there's virtually no reason that any of the players would have to read a single word of rules text. You have your character and you chuck 2d6 when the Ref tells you to. The end. Is Essentials the game that could transcend the niche? What I'm saying in this thread is "Go with it." It might not be optimal (I'm rather sure it isn't), but it's [I]there[/I]. Have you ever been in a situation where people want to go out for food because they're all hungry but nobody can agree on where to go... and this conversation can go on for like an hour if you're not careful? At some point you just have to pick an option that's not perfect and go with it. Now, as much as I have "Edition Fatigue", if they did come out with something along the lines of "The Dungeons and Dragons Family Game", where you get a big box at WalMart or Target and that's the whole game (tokens, tiles/maps, screen, dice, etc.) with one "module" (and I'm not talking some "Kobold Hall" POS either) and were committed to [I]go with that for at least a decade[/I] then I'd accept it (obviously there'd be more modules coming out for it... it is accepted that games have expansions). Otherwise, in the absence of something specifically designed to gain traction with Middle America (or whatever exists nowadays, if that has been destroyed), then I say let Essentials gain whatever traction it is capable of gaining. [/QUOTE]
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