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<blockquote data-quote="UngainlyTitan" data-source="post: 5423057" data-attributes="member: 28487"><p>The negative gamer sterotype is not the real obstacle, it does not stop people playing WoW, which is a similar enough activity to be identical in the eyes of the disinterested bystander.</p><p> </p><p>No, the real obstacles are, it is difficult to explain, particularly in a sound byte fashion. Go ahead, try it; write an explanination of rpgs in 100 words or less.</p><p> </p><p>The buy in to any rpg requires an investment of 50 to 100+ bucks and to read at least one 300 page manual (Red Box aside)</p><p> </p><p>One player need to enjoy being a facilitator/cat wrangler and to be engaging and creative enough to draw in the other players and keep them interested in the game/story.</p><p> </p><p>I think people that mentioned a simpler but complete beginner game, but completely compatible with an exisitng advanced game has some merit.</p><p> </p><p>If you strip 4e down to its essential core, keep the skills, cut down on feats and powers. Start off with a generic class but a themed advancement structure so that at 10th level you finish up with a fullblown first level regular 4e class. It could possibly be done in 150 ages or so and call it Basic D&D and then rebrand the normal 4e as Advanced D&D. </p><p>Just a thought induced by insomnia.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5423057, member: 28487"] The negative gamer sterotype is not the real obstacle, it does not stop people playing WoW, which is a similar enough activity to be identical in the eyes of the disinterested bystander. No, the real obstacles are, it is difficult to explain, particularly in a sound byte fashion. Go ahead, try it; write an explanination of rpgs in 100 words or less. The buy in to any rpg requires an investment of 50 to 100+ bucks and to read at least one 300 page manual (Red Box aside) One player need to enjoy being a facilitator/cat wrangler and to be engaging and creative enough to draw in the other players and keep them interested in the game/story. I think people that mentioned a simpler but complete beginner game, but completely compatible with an exisitng advanced game has some merit. If you strip 4e down to its essential core, keep the skills, cut down on feats and powers. Start off with a generic class but a themed advancement structure so that at 10th level you finish up with a fullblown first level regular 4e class. It could possibly be done in 150 ages or so and call it Basic D&D and then rebrand the normal 4e as Advanced D&D. Just a thought induced by insomnia. [/QUOTE]
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