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<blockquote data-quote="Whisper72" data-source="post: 5423377" data-attributes="member: 17339"><p>I admit I have not read ALL the replies in this thread, but this is essentially the 'problem' Why can Monopoly or Settlers make decent money? There is no continuous cost of development and massive staff. It is designed once, and pretty much all future sales are pure profit (minus production costs etc.).</p><p></p><p>So, this model could very well work from a Hasbro p.o.v., just treat it like any board game. Kill the WotC staff entire. Have a marketeer/product manager run the show on his/her own. When additional product is needed, source it out on a case-by-case basis. The core game never needs to change.</p><p></p><p>The main question is, does this model produce more net-revenues than the current model? What is the Return on Net Assets of this model versus the other one? And what is the risk of switching to this other model?</p><p></p><p>If the RPG base is largely looking for the next 'new shiney', then this model may not work. It all depends upon the ability of the game to go mainstream.</p><p></p><p>I currently do not believe that DnD in any of its current and past versions has a 'basic' version that is basic enough to reach the amount of people as a Settlers or Monopoly.</p><p></p><p>So for such a model to work, a 'last' version would need to be created, or at least some 'basic' version, fitting in one box and being a complete game that can be replayed often at relatively low intervals (most mainstream players probably play less then once a month) while still providing a 'new' experience and dynamic each time.</p><p></p><p>The whole 'leveling' issue is somewhat of a gamebreaker here. The whole way DnD (in all its versions) is set up is to create a long time and 'deep' investment in the development of your character. With board games, this whole aspect is not present or minimal. The whole concept of how the game is played would need to change...</p><p></p><p>The question then would become, is this game still DnD? Is it still a real RPG? The answer for many people would then probably be: no...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5423377, member: 17339"] I admit I have not read ALL the replies in this thread, but this is essentially the 'problem' Why can Monopoly or Settlers make decent money? There is no continuous cost of development and massive staff. It is designed once, and pretty much all future sales are pure profit (minus production costs etc.). So, this model could very well work from a Hasbro p.o.v., just treat it like any board game. Kill the WotC staff entire. Have a marketeer/product manager run the show on his/her own. When additional product is needed, source it out on a case-by-case basis. The core game never needs to change. The main question is, does this model produce more net-revenues than the current model? What is the Return on Net Assets of this model versus the other one? And what is the risk of switching to this other model? If the RPG base is largely looking for the next 'new shiney', then this model may not work. It all depends upon the ability of the game to go mainstream. I currently do not believe that DnD in any of its current and past versions has a 'basic' version that is basic enough to reach the amount of people as a Settlers or Monopoly. So for such a model to work, a 'last' version would need to be created, or at least some 'basic' version, fitting in one box and being a complete game that can be replayed often at relatively low intervals (most mainstream players probably play less then once a month) while still providing a 'new' experience and dynamic each time. The whole 'leveling' issue is somewhat of a gamebreaker here. The whole way DnD (in all its versions) is set up is to create a long time and 'deep' investment in the development of your character. With board games, this whole aspect is not present or minimal. The whole concept of how the game is played would need to change... The question then would become, is this game still DnD? Is it still a real RPG? The answer for many people would then probably be: no... [/QUOTE]
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