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<blockquote data-quote="Umbran" data-source="post: 5423564" data-attributes="member: 177"><p>Few products other than basic foodstuffs and energy have a market that includes every human on the planet as a realistically potential buyer. But, since new people are being born at an astonishing rate, large enough markets effectively never saturate - new folks come into it as fast as they leave. Every year there's more folks to sell children's books to - enough so Dr. Seuss never goes out of print.</p><p></p><p></p><p></p><p>Stepping over the fact that lacking sales data I don't know how far we can say it has broken out (I've not heard anyone other than my boardgamegeek friends speak of Settlers). But, as far as it has broken out - my point is that breaking out of that niche is not particularly difficult, because the action of playing Catan is not particularly different than playing Monopoly or Clue, either in practical actions, concepts, or player experience. The "small, obscure board game" niche is right next to the "commonly accepted board game" niche, and the barrier between them is as much one of marketing, as any quality of the product.</p><p></p><p>That's not necessarily true about RPGs - play of games in our hobby is qualitatively different from pretty much anything else people do after they give up Cops and Robbers. I don't think you can assume that RPGs as we know and love them will ever appeal to anything like the same number of people, because the activity is fundamentally different, and simply may appeal to fewer people.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5423564, member: 177"] Few products other than basic foodstuffs and energy have a market that includes every human on the planet as a realistically potential buyer. But, since new people are being born at an astonishing rate, large enough markets effectively never saturate - new folks come into it as fast as they leave. Every year there's more folks to sell children's books to - enough so Dr. Seuss never goes out of print. Stepping over the fact that lacking sales data I don't know how far we can say it has broken out (I've not heard anyone other than my boardgamegeek friends speak of Settlers). But, as far as it has broken out - my point is that breaking out of that niche is not particularly difficult, because the action of playing Catan is not particularly different than playing Monopoly or Clue, either in practical actions, concepts, or player experience. The "small, obscure board game" niche is right next to the "commonly accepted board game" niche, and the barrier between them is as much one of marketing, as any quality of the product. That's not necessarily true about RPGs - play of games in our hobby is qualitatively different from pretty much anything else people do after they give up Cops and Robbers. I don't think you can assume that RPGs as we know and love them will ever appeal to anything like the same number of people, because the activity is fundamentally different, and simply may appeal to fewer people. [/QUOTE]
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