Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Edition Fatigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5423735" data-attributes="member: 19675"><p>And</p><p></p><p></p><p></p><p>1) there have been actual Fantasy-based boardgames (Dungeon, Dark Tower, etc.) with various levels of success. None were world beaters.</p><p></p><p>2) as mentioned before, there are many RPGs out there that have changed their rules very litttle over their decades of existence and who have legions of happy fans, but by sheer force of business realities, are extremely unlikely to ever be The 800lb Gorilla of the RPG market.</p><p></p><p>A "Static Core" could work, and to me, one of the best things about a business model like that is it's much easier to support multiple game designs that way (in theory, at least). </p><p></p><p>If you do go with a "Static Core" design theory, you have to find something else to sell to keep your company afloat because you're not going to sell enough of one single game to make it. So, you might be able to sell D&D1, D&D2, D&D3, etc., each based on a revised & cleaned up version of a particular version of D&D...just like Habro sells more than just Monopoly.</p><p></p><p>But even that won't keep an RPG company afloat. Look at some of the "Static Core" games out there, like HERO or GURPS: despite <em>needing</em> only the core rulebooks to play, despite the stability of their rulesets, both games have a few editions and <em>dozens</em> of supplements.</p><p></p><p>So even though the rules are stable, you still get edition treadmills (though really, they're more like revisions) and you have to produce adventures and/or supplements that are well-written and provide utility to the end users.</p><p></p><p>Because if you don't, static core becomes stagnation which becomes going out of business...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5423735, member: 19675"] And 1) there have been actual Fantasy-based boardgames (Dungeon, Dark Tower, etc.) with various levels of success. None were world beaters. 2) as mentioned before, there are many RPGs out there that have changed their rules very litttle over their decades of existence and who have legions of happy fans, but by sheer force of business realities, are extremely unlikely to ever be The 800lb Gorilla of the RPG market. A "Static Core" could work, and to me, one of the best things about a business model like that is it's much easier to support multiple game designs that way (in theory, at least). If you do go with a "Static Core" design theory, you have to find something else to sell to keep your company afloat because you're not going to sell enough of one single game to make it. So, you might be able to sell D&D1, D&D2, D&D3, etc., each based on a revised & cleaned up version of a particular version of D&D...just like Habro sells more than just Monopoly. But even that won't keep an RPG company afloat. Look at some of the "Static Core" games out there, like HERO or GURPS: despite [I]needing[/I] only the core rulebooks to play, despite the stability of their rulesets, both games have a few editions and [I]dozens[/I] of supplements. So even though the rules are stable, you still get edition treadmills (though really, they're more like revisions) and you have to produce adventures and/or supplements that are well-written and provide utility to the end users. Because if you don't, static core becomes stagnation which becomes going out of business... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Edition Fatigue
Top