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<blockquote data-quote="Hussar" data-source="post: 5424123" data-attributes="member: 22779"><p>I would add one more thing here Plane Sailing: "Classically D&D requires little more than imagination and dice" AND a good DM. A mediocre or (shudder) bad DM with older versions of D&D result in horrible games that have probably done more to drive people away from gaming than any rules set ever could.</p><p></p><p>I think people tend to ignore how bloody awful so many games were back in the day. Mindless hack fests with the DM being outright encouraged to screw over the players at every single opportunity.</p><p></p><p>Not that every game was like this. Of course not. But, many were. At least in later era D&D, DM's are encouraged to facilitate the players, not screw them over.</p><p></p><p>-----------</p><p></p><p>How much more mainstream do people really expect D&D or RPG's to become? I mean there are literally thousands of RPG's out there and none of them have come even close to the mainstream recognition that D&D has. </p><p></p><p>I mean, D&D branded novels are regularly featured on NYT best seller lists. Frequently hit into the top ten sellers in fantasy on Amazon and have actually made it onto TV and movies a couple of times. WOTC reported something like a 90% brand recognition in their market research.</p><p></p><p>You just can't get more mainstream than that. This is as good as it gets until such time as we can figure out a new way to present the game. And, by present the game, I mean a new paradigm for how the game is played - be it online with some sort of VTT or some other form that I have no idea what it might look like.</p><p></p><p>But, until such time as we can make playing D&D or RPG's less of a lifestyle hobby and more of a game, what we have right now is as good as it gets.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5424123, member: 22779"] I would add one more thing here Plane Sailing: "Classically D&D requires little more than imagination and dice" AND a good DM. A mediocre or (shudder) bad DM with older versions of D&D result in horrible games that have probably done more to drive people away from gaming than any rules set ever could. I think people tend to ignore how bloody awful so many games were back in the day. Mindless hack fests with the DM being outright encouraged to screw over the players at every single opportunity. Not that every game was like this. Of course not. But, many were. At least in later era D&D, DM's are encouraged to facilitate the players, not screw them over. ----------- How much more mainstream do people really expect D&D or RPG's to become? I mean there are literally thousands of RPG's out there and none of them have come even close to the mainstream recognition that D&D has. I mean, D&D branded novels are regularly featured on NYT best seller lists. Frequently hit into the top ten sellers in fantasy on Amazon and have actually made it onto TV and movies a couple of times. WOTC reported something like a 90% brand recognition in their market research. You just can't get more mainstream than that. This is as good as it gets until such time as we can figure out a new way to present the game. And, by present the game, I mean a new paradigm for how the game is played - be it online with some sort of VTT or some other form that I have no idea what it might look like. But, until such time as we can make playing D&D or RPG's less of a lifestyle hobby and more of a game, what we have right now is as good as it gets. [/QUOTE]
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