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<blockquote data-quote="fumetti" data-source="post: 5424545" data-attributes="member: 6667461"><p>That's an analogy that doesn't much help. Ultimate Marvel failed to take hold as the primary continuity. Despite its promise, it never rose above a sideline concept. The regular old continuity is now bigger than ever (thanks to recent mega crossovers). Ultimate Marvel did not draw in all those new readers that Marvel hoped it would. It drew some, but not enough. So modernization was not necessary. The bulk of fandom still wants the regular old continuity.</p><p></p><p></p><p></p><p>It explains what WOTC is aiming for. But has it been successful? Has WOTC successfully traded in the old timers for the next generation? Doesn't look like it. It seems moderately successful, but WOTC is still selling 4E to the same old crowd of gamers. I don't see the young video game crowd as yet being the "most important section of the market."</p><p></p><p>As I've said elsewhere, the problem I have with 4E isn't the new mechanics---it's the total disregard for the longview of playing out a story, the non-combat elements of the game. Virtually everything that is non-combat parts of the story is skipped over. That's not roleplaying, that's MageKnight without the leveling up.</p><p></p><p>Every character has the same combat abilities except for armor class. Everybody does (roughly) a d8+ability modifier (probably with a shift or some other feature) every single round. Just because it's called "magic" or "psionics" doesn't make it different; they're all doing the same basic things. Everybody has combat powers (even characters traditionally not trained for combat such as thieves). No diversity of character, no role limitations that matter--because the only thing that matters is combat. It's no wonder that 4E has so many character classes...they're all just slight revisions of the fighter class.</p><p></p><p>If today's kids are only interested in combat, selecting the right combination of combat powers, and leveling up, then why switch from video games to real RPGs? They've got that anytime they want with WoW.</p></blockquote><p></p>
[QUOTE="fumetti, post: 5424545, member: 6667461"] That's an analogy that doesn't much help. Ultimate Marvel failed to take hold as the primary continuity. Despite its promise, it never rose above a sideline concept. The regular old continuity is now bigger than ever (thanks to recent mega crossovers). Ultimate Marvel did not draw in all those new readers that Marvel hoped it would. It drew some, but not enough. So modernization was not necessary. The bulk of fandom still wants the regular old continuity. It explains what WOTC is aiming for. But has it been successful? Has WOTC successfully traded in the old timers for the next generation? Doesn't look like it. It seems moderately successful, but WOTC is still selling 4E to the same old crowd of gamers. I don't see the young video game crowd as yet being the "most important section of the market." As I've said elsewhere, the problem I have with 4E isn't the new mechanics---it's the total disregard for the longview of playing out a story, the non-combat elements of the game. Virtually everything that is non-combat parts of the story is skipped over. That's not roleplaying, that's MageKnight without the leveling up. Every character has the same combat abilities except for armor class. Everybody does (roughly) a d8+ability modifier (probably with a shift or some other feature) every single round. Just because it's called "magic" or "psionics" doesn't make it different; they're all doing the same basic things. Everybody has combat powers (even characters traditionally not trained for combat such as thieves). No diversity of character, no role limitations that matter--because the only thing that matters is combat. It's no wonder that 4E has so many character classes...they're all just slight revisions of the fighter class. If today's kids are only interested in combat, selecting the right combination of combat powers, and leveling up, then why switch from video games to real RPGs? They've got that anytime they want with WoW. [/QUOTE]
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