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<blockquote data-quote="fumetti" data-source="post: 5425406" data-attributes="member: 6667461"><p>I guess it all comes down to one's experiences. Most of my gaming experiences were as much about what happens between the fights as the fights themselves.</p><p></p><p>We never just showed up to an encounter. The travel was a big deal. It was a lot like Lord of the Rings. There was incredible danger involved in going from town across the mountains and swamps to get to the dragon's lair. We lived in fear of wandering monster rolls and running out of food/supplies. Getting wagons to the dragon's hoard was a serious challenge! </p><p></p><p>And we really didn't like our chances just being a matter of the kindness, or impatience, of the DM. We didn't like monsters to show up just because we hadn't made attack rolls in the past 45 minutes. It was just more real using the tables and taking our chances.</p><p></p><p>Maybe some players would get mad if their party got slaughtered <em>on the way</em> to the adventure. To me, it made the game stronger. More real. More fun. Any time a DM said "okay, you're there," I felt a little bit cheated.</p><p></p><p>Same with all the other types of inbetween activity. </p><p></p><p>To me, 4E reads as if it relies on a whole lot of "okay, you're there" expediency.</p></blockquote><p></p>
[QUOTE="fumetti, post: 5425406, member: 6667461"] I guess it all comes down to one's experiences. Most of my gaming experiences were as much about what happens between the fights as the fights themselves. We never just showed up to an encounter. The travel was a big deal. It was a lot like Lord of the Rings. There was incredible danger involved in going from town across the mountains and swamps to get to the dragon's lair. We lived in fear of wandering monster rolls and running out of food/supplies. Getting wagons to the dragon's hoard was a serious challenge! And we really didn't like our chances just being a matter of the kindness, or impatience, of the DM. We didn't like monsters to show up just because we hadn't made attack rolls in the past 45 minutes. It was just more real using the tables and taking our chances. Maybe some players would get mad if their party got slaughtered [I]on the way[/I] to the adventure. To me, it made the game stronger. More real. More fun. Any time a DM said "okay, you're there," I felt a little bit cheated. Same with all the other types of inbetween activity. To me, 4E reads as if it relies on a whole lot of "okay, you're there" expediency. [/QUOTE]
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