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<blockquote data-quote="rounser" data-source="post: 5425432" data-attributes="member: 1106"><p>Spells and thief abilities alone put the lie to this, don't they? Basic didn't hive off everything non-combat into "rituals".</p><p></p><p>Oh and guys, despite game design fashion, you simply aren't likely to be going to encounter as many wandering prostitutes in a game which lacks a wandering prostitute table as in one that does, just as you likely won't have as much whimsy as in a game which lacks whimsical spells and items. This modern RPG design idea of relying on players to bring the main course whilst not even suggesting what the meal could be with some hors d'ouerves is, IMO, predictable but very shallow treatment of the subject.</p><p></p><p>Part of the job of the DMG is to teach the scope of the game in a non purely theoretical manner, else it will just get ignored. You need that scope to manifest in rules somehow (e.g. horse personality random tables, or a spell that fills a bathtub with hot bubblebath water) else people will tend towards what the rules suggest by default, it'll be reinforced by community culture, and the scope of the game will narrow except for those educated by games with wider scope suggested by the rules.</p></blockquote><p></p>
[QUOTE="rounser, post: 5425432, member: 1106"] Spells and thief abilities alone put the lie to this, don't they? Basic didn't hive off everything non-combat into "rituals". Oh and guys, despite game design fashion, you simply aren't likely to be going to encounter as many wandering prostitutes in a game which lacks a wandering prostitute table as in one that does, just as you likely won't have as much whimsy as in a game which lacks whimsical spells and items. This modern RPG design idea of relying on players to bring the main course whilst not even suggesting what the meal could be with some hors d'ouerves is, IMO, predictable but very shallow treatment of the subject. Part of the job of the DMG is to teach the scope of the game in a non purely theoretical manner, else it will just get ignored. You need that scope to manifest in rules somehow (e.g. horse personality random tables, or a spell that fills a bathtub with hot bubblebath water) else people will tend towards what the rules suggest by default, it'll be reinforced by community culture, and the scope of the game will narrow except for those educated by games with wider scope suggested by the rules. [/QUOTE]
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