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<blockquote data-quote="billd91" data-source="post: 5425562" data-attributes="member: 3400"><p>I would say most emphatically NO. I want my core to cover general rules including non-combat travel and exploration. I want my core rules to be a tool kit that extends beyond the encounter and beyond combat. Setting books should cover specific concerns about their settings, sure. Perhaps with more sophisticated detail when it's important like the desert setting rules of Al-Qadim. </p><p>But what if I want to build my own setting? Shouldn't the core offer me some support? And shouldn't that support be shared as part of the core rules so that the general rules for my campaign world are similar to my friend Brian's, or Rob's, or Stephen's, particularly if we are all trying to play the same basic game?</p><p>No, general rules for all sorts of things I may want in the core. Specific overrides, extensions, or gloss-overs can be put in the settings.</p></blockquote><p></p>
[QUOTE="billd91, post: 5425562, member: 3400"] I would say most emphatically NO. I want my core to cover general rules including non-combat travel and exploration. I want my core rules to be a tool kit that extends beyond the encounter and beyond combat. Setting books should cover specific concerns about their settings, sure. Perhaps with more sophisticated detail when it's important like the desert setting rules of Al-Qadim. But what if I want to build my own setting? Shouldn't the core offer me some support? And shouldn't that support be shared as part of the core rules so that the general rules for my campaign world are similar to my friend Brian's, or Rob's, or Stephen's, particularly if we are all trying to play the same basic game? No, general rules for all sorts of things I may want in the core. Specific overrides, extensions, or gloss-overs can be put in the settings. [/QUOTE]
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