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<blockquote data-quote="fumetti" data-source="post: 5426239" data-attributes="member: 6667461"><p>Non-combat activity is where the characters make the choices that create their own story (not just following the DMs script). The story is where the roleplaying exists. </p><p></p><p>You are right that non-combat activity such as overland travel is not in itself the essence of roleplaying. But it is a major part. It allows the characters to choose what they do, and provides game mechanics for ANY choice.</p><p></p><p>If Lord of the Rings was a 4E game, much of "Fellowship" would not have happened. Much of that first book reads as accidental encounters, based on which path the party took and/or which camping mistake they made. In 4E terms, Frodo (not Bilbo--oops) would have left the shire and appeared at Bree, then just appeared in Rivendell, then just appeared in the Mines of Moria. Not the same story at all, because 4E reduces the game from an adventure to just a series of encounters.</p><p></p><p>And the difference, I am saying, lies in the presence or absence of non-combat elements. </p><p></p><p>And if the game doesn't include non-combat activity as part of its core, then new players are going to respond accordingly.</p></blockquote><p></p>
[QUOTE="fumetti, post: 5426239, member: 6667461"] Non-combat activity is where the characters make the choices that create their own story (not just following the DMs script). The story is where the roleplaying exists. You are right that non-combat activity such as overland travel is not in itself the essence of roleplaying. But it is a major part. It allows the characters to choose what they do, and provides game mechanics for ANY choice. If Lord of the Rings was a 4E game, much of "Fellowship" would not have happened. Much of that first book reads as accidental encounters, based on which path the party took and/or which camping mistake they made. In 4E terms, Frodo (not Bilbo--oops) would have left the shire and appeared at Bree, then just appeared in Rivendell, then just appeared in the Mines of Moria. Not the same story at all, because 4E reduces the game from an adventure to just a series of encounters. And the difference, I am saying, lies in the presence or absence of non-combat elements. And if the game doesn't include non-combat activity as part of its core, then new players are going to respond accordingly. [/QUOTE]
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