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<blockquote data-quote="Nagol" data-source="post: 5426710" data-attributes="member: 23935"><p>I was going to do a point by point counterpoint, but I have work to do so I'll leave it by simply saying D&D in all of its core incarnations does not include the points I raise. Some optional (usually late cycle) material in some editions did cover some of it somewhat often as description rather than with mechnical effect.</p><p></p><p>I have seen games that were published and were medieval-based RPGs that do cover those points with depth and mechanical effect (i.e. rules as opposed to description) as part of their core.</p><p></p><p>Chivalry and Sorcery is very much like a complex version of 1e that is firmly set in a medieval society and published in the late '70s. It pretty much covers all of my points in its core.</p><p></p><p>Pendragon is an Arthurian game using Chaosium's BRP system and covers some of my points, but its focus is a very narrow timeframe inside Britain.</p><p></p><p>Ars Magica (one of my favourites for other reasons) has a fantasy version of historical Europe as its default setting and covers a few of my points in depth in the core system.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5426710, member: 23935"] I was going to do a point by point counterpoint, but I have work to do so I'll leave it by simply saying D&D in all of its core incarnations does not include the points I raise. Some optional (usually late cycle) material in some editions did cover some of it somewhat often as description rather than with mechnical effect. I have seen games that were published and were medieval-based RPGs that do cover those points with depth and mechanical effect (i.e. rules as opposed to description) as part of their core. Chivalry and Sorcery is very much like a complex version of 1e that is firmly set in a medieval society and published in the late '70s. It pretty much covers all of my points in its core. Pendragon is an Arthurian game using Chaosium's BRP system and covers some of my points, but its focus is a very narrow timeframe inside Britain. Ars Magica (one of my favourites for other reasons) has a fantasy version of historical Europe as its default setting and covers a few of my points in depth in the core system. [/QUOTE]
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