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<blockquote data-quote="pemerton" data-source="post: 5433128" data-attributes="member: 42582"><p>Failing in my role as Hussar's sock puppet - I'm not sure I want more weird. (I don't mind others getting it, provided it doesn't get too much in the way of me getting what I want. Although personally, I'd have to wonder whether anyone really likes Dungeonland/Beyond the Magic Mirror. I'm not sure they're the pinnacle of module design even by the standards of weird.)</p><p></p><p>But even within more conventional high fantasy constraints, I would like modules that are more open to moral and thematic possibilities than WotC has given us (either in 3E or 4e). Compare the Atlas Games Penumbra modules, for example, to anything WotC has produced. </p><p></p><p></p><p>Or look at Bastion of Broken Souls -</p><p></p><p></p><p>*SPOILERS BELOW*</p><p></p><p></p><p>- an angel is the lock to a prison, and saving the unborn souls of the universe requires opening that prison, and the module presents only the option of fighting the angel (when I GMed this, one of the PCs persuaded the angel to let him kill her - the module as written doesn't allow for this)</p><p></p><p>- inside the prison is a banished god who has a crucial artefact for saving those unborn souls, and the module presents only the option of fighting the god (when I GMed this, the PCs befriended the god - in part on the basis of having already befriended a dead god who had been the banished god's friend before he died - and he gave them the artefact to borrow - but this required overriding the express text of the module)</p><p></p><p>- another source of information is a night hag, who (once again) the module assumes must be fought (when I ran it, the PCs struck an uneasy agreement with her when she released she couldn't fight them and win, and she gave them the information they needed in exchange for her freedom).</p><p></p><p>This module has the potential to be a really interesting epic adventure, but as written is just a sequence of combats that are meaningless slogs - and needlessly so, because they have all the seeds of engaging roleplaying encounters written into them.</p><p></p><p>What is wrong with WotC?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5433128, member: 42582"] Failing in my role as Hussar's sock puppet - I'm not sure I want more weird. (I don't mind others getting it, provided it doesn't get too much in the way of me getting what I want. Although personally, I'd have to wonder whether anyone really likes Dungeonland/Beyond the Magic Mirror. I'm not sure they're the pinnacle of module design even by the standards of weird.) But even within more conventional high fantasy constraints, I would like modules that are more open to moral and thematic possibilities than WotC has given us (either in 3E or 4e). Compare the Atlas Games Penumbra modules, for example, to anything WotC has produced. Or look at Bastion of Broken Souls - *SPOILERS BELOW* - an angel is the lock to a prison, and saving the unborn souls of the universe requires opening that prison, and the module presents only the option of fighting the angel (when I GMed this, one of the PCs persuaded the angel to let him kill her - the module as written doesn't allow for this) - inside the prison is a banished god who has a crucial artefact for saving those unborn souls, and the module presents only the option of fighting the god (when I GMed this, the PCs befriended the god - in part on the basis of having already befriended a dead god who had been the banished god's friend before he died - and he gave them the artefact to borrow - but this required overriding the express text of the module) - another source of information is a night hag, who (once again) the module assumes must be fought (when I ran it, the PCs struck an uneasy agreement with her when she released she couldn't fight them and win, and she gave them the information they needed in exchange for her freedom). This module has the potential to be a really interesting epic adventure, but as written is just a sequence of combats that are meaningless slogs - and needlessly so, because they have all the seeds of engaging roleplaying encounters written into them. What is wrong with WotC? [/QUOTE]
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