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<blockquote data-quote="delericho" data-source="post: 5433257" data-attributes="member: 22424"><p>I certainly wouldn't hold those modules up as high art to be emulated. But it does seem to me that there's something there that WotC would just never touch at all. Sure, we can have the Vorpal Sword and Jabberwocky from Carroll, but Pelor forbid we touch anything else! There is no place for whimsy in our product; D&D is <em>serious business!!</em></p><p></p><p>I'd just like to see WotC push the envelope more, be more open to other aspects of fantasy than the endless quest for the next power-up. And not even all the time, either - but let's have some variety to our diet.</p><p></p><p></p><p></p><p>Back when Paizo did Dungeon, they made a point in each of their Adventure Paths to have one "odd" adventure. Maybe the PCs have to intrigue at the mad tyrant's dinner party, or break someone out of an extra-planar prison without their gear (not actually from an AP, but you get the idea), or whatever.</p><p></p><p>Of course, those adventures invariably got mixed reviews. That's probably inevitable if you're doing something different - some people will love it, but some will <em>hate</em> it, whereas with the "same old thing", everyone will at least be comfortable.</p><p></p><p>But it does occur to me that eDungeon (or whatever succeeds it) is probably the ideal place for this sort of experimentation. Sure, you do your Adventure Paths (or whatever), and the 'standard' adventures to be dropped in any campaign anywhere. But also, in addition to these adventures of general utility, every so often you throw in something a bit offbeat - the PCs are trapped in the mad dreams of a tortured ex-Paladin, the PCs must recruit allies to swing a vote against the deforestation of the elven nation, the PCs are turned into kobolds and thrown into a ditch and must make their way home. Or something.</p></blockquote><p></p>
[QUOTE="delericho, post: 5433257, member: 22424"] I certainly wouldn't hold those modules up as high art to be emulated. But it does seem to me that there's something there that WotC would just never touch at all. Sure, we can have the Vorpal Sword and Jabberwocky from Carroll, but Pelor forbid we touch anything else! There is no place for whimsy in our product; D&D is [i]serious business!![/i] I'd just like to see WotC push the envelope more, be more open to other aspects of fantasy than the endless quest for the next power-up. And not even all the time, either - but let's have some variety to our diet. Back when Paizo did Dungeon, they made a point in each of their Adventure Paths to have one "odd" adventure. Maybe the PCs have to intrigue at the mad tyrant's dinner party, or break someone out of an extra-planar prison without their gear (not actually from an AP, but you get the idea), or whatever. Of course, those adventures invariably got mixed reviews. That's probably inevitable if you're doing something different - some people will love it, but some will [i]hate[/i] it, whereas with the "same old thing", everyone will at least be comfortable. But it does occur to me that eDungeon (or whatever succeeds it) is probably the ideal place for this sort of experimentation. Sure, you do your Adventure Paths (or whatever), and the 'standard' adventures to be dropped in any campaign anywhere. But also, in addition to these adventures of general utility, every so often you throw in something a bit offbeat - the PCs are trapped in the mad dreams of a tortured ex-Paladin, the PCs must recruit allies to swing a vote against the deforestation of the elven nation, the PCs are turned into kobolds and thrown into a ditch and must make their way home. Or something. [/QUOTE]
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