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<blockquote data-quote="Mallus" data-source="post: 477818" data-attributes="member: 3887"><p>The best campaigns I ran were 2nd ed. and the best I played in was a hybird 1st/2nd.</p><p></p><p>That said, I really like the 3rd ed. system. I find it clearly superior {though hardly flawless}. I look at FRPG's as rules for simulating fantasy novels. And the flexibility at the core of 3e {with regard to class} fixes my one huge problem w/the earlier systems: that characters cannot respond to their life experiences and change career {unless their human w/ high stats}. A lot of my favorite characters from fantasy cannot be modelled by ed. 1 and 2 without discarding the rules.</p><p></p><p>Also, the general design philosophy of increasing choices {again, in terms of character development} really works for me.</p><p></p><p>Blind adherence to any product is silly {either out of nostaglia or pure branding}. And a great campaign can be made from any rules set. But I think 3rd ed. is a better rules set.</p></blockquote><p></p>
[QUOTE="Mallus, post: 477818, member: 3887"] The best campaigns I ran were 2nd ed. and the best I played in was a hybird 1st/2nd. That said, I really like the 3rd ed. system. I find it clearly superior {though hardly flawless}. I look at FRPG's as rules for simulating fantasy novels. And the flexibility at the core of 3e {with regard to class} fixes my one huge problem w/the earlier systems: that characters cannot respond to their life experiences and change career {unless their human w/ high stats}. A lot of my favorite characters from fantasy cannot be modelled by ed. 1 and 2 without discarding the rules. Also, the general design philosophy of increasing choices {again, in terms of character development} really works for me. Blind adherence to any product is silly {either out of nostaglia or pure branding}. And a great campaign can be made from any rules set. But I think 3rd ed. is a better rules set. [/QUOTE]
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