Aberzanzorax
Hero
I notice people's complaints about the 15 minute adventuring day, players hoarding daily powers, issues about balance (power versus rarity), combat grind etc. (not to mention the dissapointment of saving your daily power for a "big bang" and having it miss).
It's an edition neutral issue, I think...3e has magic items with daily uses, feats with daily uses (e.g. the "sudden metamagic" feats), and so on.
I wonder if the game would be improved or not with the removal or exchange of daily powers for lower level powers. For example: in 4e remove all dailies and give 1 encounter power and one at will whenever a player would have received a daily. In 3e, drop a once per day power for a lower level 3x per day power.
I think this might help remove the "going nova effect" from both games...as well as perhaps make each individual combat more interesting. What do you all think? Good idea? Bad idea? Effects or side effects I haven't thought of?
It's an edition neutral issue, I think...3e has magic items with daily uses, feats with daily uses (e.g. the "sudden metamagic" feats), and so on.
I wonder if the game would be improved or not with the removal or exchange of daily powers for lower level powers. For example: in 4e remove all dailies and give 1 encounter power and one at will whenever a player would have received a daily. In 3e, drop a once per day power for a lower level 3x per day power.
I think this might help remove the "going nova effect" from both games...as well as perhaps make each individual combat more interesting. What do you all think? Good idea? Bad idea? Effects or side effects I haven't thought of?
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