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[edition neutral] No more dailies?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5149460" data-attributes="member: 64209"><p>Ok, maybe I shouldn't have started my example list with the 15 minute adventuring day which is something of an urban myth in some groups and in others a reality.</p><p> </p><p>Please don't focus merely on that. </p><p> </p><p>I'll give some examples I've seen from posters about some potential pitfalls of dailies:</p><p> </p><p>1. 3e. My group had to houserule the "sudden metamagic" abilities so that they couldn't raise the spell level higher than one the caster could naturally cast. (i.e. a lvl 5 wizard with sudden maximize could not use it on fireball, but a level 11 wizard could). Even then it's a free usage of turning a lower level spell into potentially another one of your highest levels spells in that day. </p><p> </p><p>Players would save these feats for the BBEG and then waste him...leading to my either letting them waste him (i.e. not making changes) which they found unsatisfying, or making changes and making the final battle more difficult, which basically ensured that they save these dailies for the final nova effect. Both solutions were not how they wanted to play.</p><p> </p><p> </p><p>2. 4e. Combat grind. I've seen many posts about this. I wonder if a solution might be to have more encounter powers and more at wills. This could increase the tactical and diversity experience of many encounters, allowing for more than "encounter, encounter, at will at will at will at will at will at will at will at will....etc" which I've seen some post/complain about.</p><p> </p><p> </p><p> </p><p>I agree with what some have said...that healing also needs to not be "daily" ideally. However, overall, I don't have a problem with things recharging on a daily basis (like 3e spellcaster powers)...I mainly have an issue with balance versus rarity of use (i.e. it's extra powerful, but players can only use it once per day). So, in such an example, where 3e has vancian casting, I'd not feel a need to get rid of clerical powers to heal, but I would perhaps want to get rid of a magic item that cast heal once per day and was low priced because "it was only once per day".</p><p> </p><p>In 4e I think the healing surges per day does not really fit with the rest of the model of encounter powers and such...and is in fact a bigger factor in resting than whether or not players have used all of their dailies. I'd definitley agree with some of the suggestions about having healing surges (or amounts of healing?) come back on some recharge basis tied to encounters.</p><p> </p><p>EDIT: Perhaps healing surges are per encounter, but of diminishing returns? The first use in an enounter could heal 1/2 of the character's hp, the second use 1/3 of their hp, the third 1/4, and no fourth use or beyond...but the next encounter this would all reset.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5149460, member: 64209"] Ok, maybe I shouldn't have started my example list with the 15 minute adventuring day which is something of an urban myth in some groups and in others a reality. Please don't focus merely on that. I'll give some examples I've seen from posters about some potential pitfalls of dailies: 1. 3e. My group had to houserule the "sudden metamagic" abilities so that they couldn't raise the spell level higher than one the caster could naturally cast. (i.e. a lvl 5 wizard with sudden maximize could not use it on fireball, but a level 11 wizard could). Even then it's a free usage of turning a lower level spell into potentially another one of your highest levels spells in that day. Players would save these feats for the BBEG and then waste him...leading to my either letting them waste him (i.e. not making changes) which they found unsatisfying, or making changes and making the final battle more difficult, which basically ensured that they save these dailies for the final nova effect. Both solutions were not how they wanted to play. 2. 4e. Combat grind. I've seen many posts about this. I wonder if a solution might be to have more encounter powers and more at wills. This could increase the tactical and diversity experience of many encounters, allowing for more than "encounter, encounter, at will at will at will at will at will at will at will at will....etc" which I've seen some post/complain about. I agree with what some have said...that healing also needs to not be "daily" ideally. However, overall, I don't have a problem with things recharging on a daily basis (like 3e spellcaster powers)...I mainly have an issue with balance versus rarity of use (i.e. it's extra powerful, but players can only use it once per day). So, in such an example, where 3e has vancian casting, I'd not feel a need to get rid of clerical powers to heal, but I would perhaps want to get rid of a magic item that cast heal once per day and was low priced because "it was only once per day". In 4e I think the healing surges per day does not really fit with the rest of the model of encounter powers and such...and is in fact a bigger factor in resting than whether or not players have used all of their dailies. I'd definitley agree with some of the suggestions about having healing surges (or amounts of healing?) come back on some recharge basis tied to encounters. EDIT: Perhaps healing surges are per encounter, but of diminishing returns? The first use in an enounter could heal 1/2 of the character's hp, the second use 1/3 of their hp, the third 1/4, and no fourth use or beyond...but the next encounter this would all reset. [/QUOTE]
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