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[edition neutral] No more dailies?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5152776" data-attributes="member: 19675"><p>I agree that many times, retreat IS possible, at least technically.</p><p></p><p>However, a retreating force may still reasonably expect to face opposition, both from the forces they're seeking to disengage from (seeing the party back off, they "decide to give them something to remember them by") and forces that may have filled in the void the party created when they came in (usually in the form of the next patrol and/or the people they alerted). I guarantee you that modern commandoes retreating from a raid are still quite heavily armed and capable of putting up a nasty fight.</p><p></p><p>In addition, there may be actual reasons to avoid retreat. For instance, the campaign storyline may have a timetable built in. Or the party's own actions may have cut off easy egress.</p><p></p><p>This isn't about meta-gaming penalizing smart play or being an adversarial DM at all.</p><p></p><p>Its about playing with RW tactical and strategic concerns in mind...on BOTH sides of the screen. And RW commanders almost never commit their full resources to a battle until they absolutely have to.</p><p></p><p>In my view, it is <em>going nova</em> that is meta-gaming.</p><p></p><p>Now, I'm not being judgemental, nor "holier-than-thou"- I can guarantee you that most if not all gamers have engaged in some kind of meta-gaming behavior at some time or another. It happens.</p><p></p><p>However, keeping some of your power in reserve isn't meta-gaming, it is smart play based on RW military lessons.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5152776, member: 19675"] I agree that many times, retreat IS possible, at least technically. However, a retreating force may still reasonably expect to face opposition, both from the forces they're seeking to disengage from (seeing the party back off, they "decide to give them something to remember them by") and forces that may have filled in the void the party created when they came in (usually in the form of the next patrol and/or the people they alerted). I guarantee you that modern commandoes retreating from a raid are still quite heavily armed and capable of putting up a nasty fight. In addition, there may be actual reasons to avoid retreat. For instance, the campaign storyline may have a timetable built in. Or the party's own actions may have cut off easy egress. This isn't about meta-gaming penalizing smart play or being an adversarial DM at all. Its about playing with RW tactical and strategic concerns in mind...on BOTH sides of the screen. And RW commanders almost never commit their full resources to a battle until they absolutely have to. In my view, it is [I]going nova[/I] that is meta-gaming. Now, I'm not being judgemental, nor "holier-than-thou"- I can guarantee you that most if not all gamers have engaged in some kind of meta-gaming behavior at some time or another. It happens. However, keeping some of your power in reserve isn't meta-gaming, it is smart play based on RW military lessons. [/QUOTE]
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