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[edition neutral] No more dailies?
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<blockquote data-quote="Fanaelialae" data-source="post: 5154017" data-attributes="member: 53980"><p>IME, 4e doesn't have significant nova issues provided the players are aware of at least the possibility of further encounters before an extended rest. Whether this is achieved through multiple encounters in a single day or by redefining the requirements for an extended rest is a matter of taste. Obviously, if you declare that a given encounter will be the only or last one for that day, the players won't feel much need to hold back.</p><p></p><p>(Intelligent) use of dailies conserves surges. If the PCs hoard their dailies, they should ideally be entering the final encounter of the "day" with a shortage of surges (meaning that they will be forced to nova just to survive, as their capacity to recover hp is somewhere between limited and nonexistent). My group tends towards being a bit more miserly with dailies than not, so I've seen this a number of times. On the plus side, each time it occurs we are reminded why using at least one daily (as a party) each fight is generally a good idea.</p><p></p><p>All that said, I like the idea of empowering milestones. I could see an adventure design format whereby the difficulty of encounters escalates significantly throughout. Milestones could grant scaling buffs to mitigate that difficulty. A party which insisted on always resting wouldn't get those buffs, and would have an easy time initially but would find things increasingly difficult the farther they progressed. The milestone collecting party, on the other hand, would perceive a fairly steady level of challenge. As I see it, the goal would be to make the "boss battle/climax" very challenging for a party with full nova and no milestones, but only fairly challenging for a depleted party with the full milestone buff.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5154017, member: 53980"] IME, 4e doesn't have significant nova issues provided the players are aware of at least the possibility of further encounters before an extended rest. Whether this is achieved through multiple encounters in a single day or by redefining the requirements for an extended rest is a matter of taste. Obviously, if you declare that a given encounter will be the only or last one for that day, the players won't feel much need to hold back. (Intelligent) use of dailies conserves surges. If the PCs hoard their dailies, they should ideally be entering the final encounter of the "day" with a shortage of surges (meaning that they will be forced to nova just to survive, as their capacity to recover hp is somewhere between limited and nonexistent). My group tends towards being a bit more miserly with dailies than not, so I've seen this a number of times. On the plus side, each time it occurs we are reminded why using at least one daily (as a party) each fight is generally a good idea. All that said, I like the idea of empowering milestones. I could see an adventure design format whereby the difficulty of encounters escalates significantly throughout. Milestones could grant scaling buffs to mitigate that difficulty. A party which insisted on always resting wouldn't get those buffs, and would have an easy time initially but would find things increasingly difficult the farther they progressed. The milestone collecting party, on the other hand, would perceive a fairly steady level of challenge. As I see it, the goal would be to make the "boss battle/climax" very challenging for a party with full nova and no milestones, but only fairly challenging for a depleted party with the full milestone buff. [/QUOTE]
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[edition neutral] No more dailies?
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